Gloom Stalker: Difference between revisions
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Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
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'''Gloom Stalker''' is a [[Subclass]] of [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}} | '''Gloom Stalker''' is a [[Subclass]] of [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
==Subclass Features== | ==Subclass Features== | ||
[[File:Default Ranger Armor Alt.png|200px|right|Ranger's default armour]]{{SubclassNote|Ranger}} | |||
{{Level header|3}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* [[ | * {{SAI|Disguise Self|r=16}} | ||
{{HorizontalRuleImage}} | |||
; Umbral Sight | |||
:; {{SAI|Umbral Shroud}} : Use an [[Action]] to wrap yourself in shadows to become {{Cond|Invisible}} for 10 turns if you are [[Obscured]]. | |||
:; {{SAI|Superior Darkvision}} : You can see in the dark up to {{Distance|m=24|ft=80}}. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Dread Ambusher|w=40}} | |||
: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage. | |||
:; {{SAI|Dread Ambusher (Melee)}} : Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage. | |||
:; {{SAI|Dread Ambusher (Ranged)}} : Make a ranged attack that deals an extra {{DamageText|1d8|Physical}} damage. | |||
:; {{SAI|Dread Ambusher: Hide}} : As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible. | |||
{{Level header|5}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Misty Step}} | ||
{{Level header|7}} | |||
; {{SAI|Iron Mind|w=40}} | |||
: You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s. | |||
{{Level header|9}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Fear|c=16}} | ||
{{Level header|11}} | |||
; {{SAI|Stalker's Flurry|w=40}} | |||
: Once on each of your turns, when you miss with a weapon attack, you can make another one for free. | |||
== External Links == | == External Links == |
Latest revision as of 17:37, 21 March 2024
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.Level 3
You gain the following spell. It is Always Prepared:
- Umbral Sight
- You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- Make a melee attack that deals an extra 1d8Physical damage.
- Make a ranged attack that deals an extra 1d8Physical damage.
- As a Bonus Action, you can from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- Once on each of your turns, when you miss with a weapon attack, you can make another one for free.