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Chromatic Orb: Cold: Difference between revisions
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{{ | {{Hatnote|For the monk version, see {{SAI|Sphere of Elemental Balance: Cold}}}} | ||
{{Feature page | |||
{{ | | type = spell | ||
| | | uid = Projectile_ChromaticOrb_Cold | ||
| | |||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell is a variant of {{SAI|Chromatic Orb}}. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | |||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an {{Area|Ice}} surface. | |||
| image = Chromatic Orb Cold.webp | |||
| summary = This spell is a variant of {{SAI|Chromatic Orb}}. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | |||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an | |||
| | |||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Cold | | damage type = Cold | ||
| | | cost = action, spell1 | ||
| | | attack roll = yes | ||
| range = ranged | | range = ranged | ||
| | | higher levels = | ||
| | * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| | | variant of = Chromatic Orb | ||
| | |||
| | |||
| | |||
| area = Ice | | area = Ice | ||
| area shape = Radius | | area shape = Radius | ||
| area | | area m = 2 | ||
| area duration = 2 | | area duration = 2 | ||
}} | }} | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 05:43, 5 February 2025
For the monk version, see
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of . This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Cold damage and creates an
Ice surface.
Description
Hurl a sphere of energy that deals 2d8![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
![Ice Ice](/w/images/thumb/8/89/Ice_surface_Icon.webp/25px-Ice_surface_Icon.webp.png)
Properties
- Cost
Action +
Level 1 Spell Slot
Damage: 2~162d8Cold
- Details
Attack roll
Range: 18 m / 60 ft
Creates Area: Ice
UID
Projectile_ChromaticOrb_Cold
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8
Cold damage for each Spell Slot Level above 1st.
Area: Ice
![Ice Ice](/w/images/thumb/8/89/Ice_surface_Icon.webp/30px-Ice_surface_Icon.webp.png)
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: