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Ice Storm: Difference between revisions
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Line 13: | Line 13: | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Markoheshkir:Short Rest | |||
| summary = This spell allows spellcasters to summon an ice storm to strike an area. | | summary = This spell allows spellcasters to summon an ice storm to strike an area. | ||
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns. | | description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns. |
Revision as of 09:30, 27 November 2023
Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.
Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice Surface that lasts 2 turns.
Properties
- Cost
- Action + Level 4 Spell Slot
- Damage
- 2d8 (2~16) Bludgeoning (Dexterity save to halve)
- + 4d6 (4~24) Cold (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Ice
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Bludgeoning damage for each Spell Slot Level above 4th.Area: Ice
Ice
Duration: 2 turns
AoE: 6 m / 20 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Wizard, Tempest Domain (Domain Spell), and Circle of the Land (Arctic)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
Visuals
External Links
- Ice storm on the Forgotten Realms Wiki