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Zhalk: Difference between revisions

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| weight kg = 80
| weight kg = 80
| level = 8
| level = 8

Latest revision as of 02:18, 23 November 2024

Commander Zhalk is a cambion in the service of Zariel. He is an optional boss during the Prologue.


Portrait Commander Zhalk.png
Take this ship or Zariel will have your head!

Involvement[edit | edit source]

Prologue[edit | edit source]

Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting several mind flayers. When the party enters the helm, combat immediately begins. Although it is not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his Everburn Blade and extra experience.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Everburn Blade
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Allies[edit | edit source]

Wave 1[edit | edit source]

Wave 2[edit | edit source]

Wave 3[edit | edit source]

  • Cambion Cambion x2 (When the countdown reaches 11 (Balanced/Tactician) or 8 (Explorer))

Encounter Details[edit | edit source]

Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting mind flayers. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has an 80% chance of hitting it). However, considering the 15 turn time limit along with the fact that cambion reinforcements will eventually arrive, he must either be bypassed hastily or defeated in combat.

Tactics[edit | edit source]

It is possible to obtain his Everburn Blade without killing him. Before starting the fight, have Shadowheart Shadowheart, a cleric player character, or a fiend warlock player character prepare Command Command and use Drop Drop to disarm the cambion. Zhalk will not pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the mind flayer.

Killing him is far harder considering his large amount of Hit Points, high AC, and resistances to many Damage Types. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's fighting style passive applies and boosts its average damage. However, there are three (or four if you picked it up in the last room), Nautiloid Tanks that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his Saving Throw and the damage rolled. It is recommended to only blow up the tanks once the mind flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using Caustic Bulbs, Spiked Bulbs, Magic Missiles Magic Missiles and normal attacks will finish him off. When he dies, the mind flayer becomes hostile to the party.

On Explorer and Balanced difficulty levels, Zhalk cannot make Opportunity Attacks Opportunity Attacks. As such, party members can run in, attack him, and run back out of his reach safely.

Related quests[edit | edit source]

External link s[edit | edit source]