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Scorching Ray: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Scorching Ray | | name = Scorching Ray | ||
| image = Scorching Ray | | image = Scorching Ray.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
Line 62: | Line 62: | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| variants = | | variants = | ||
| notes = * Granted by {{ | | notes = * Granted by {{RarityItem|Circlet of Blasting}}. {{Recharge|Long Rest}} | ||
* Also granted by {{ | * Also granted by {{RarityItem|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}} | ||
* Also granted by {{ | * Also granted by {{RarityItem|Hellfire Hand Crossbow}} as a 3rd level spell. {{Recharge|Short Rest}} | ||
* A target afflicted by {{ | * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | ||
* When interacting with effects like | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | ||
| video = | | video = | ||
}} | }} |
Revision as of 22:36, 10 October 2023
Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
Description
Hurl 3 rays of fire. Each ray deals 2d6Fire damage.
Properties
- Damage
2d6 (2~12)
Fire per ray
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, Fiend, and Light Domain
- Class Level 6: [[ via Magical Secrets)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
- Class Level 10: [[ via Magical Secrets)
Notes
- Granted by
Circlet of Blasting.
Recharge: Long rest
- Also granted by
Gloves of Cinder and Sizzle.
Recharge: Long rest
- Also granted by
Hellfire Hand Crossbow as a 3rd level spell.
Recharge: Short rest
- A target afflicted by will take an additional 1d6
Necrotic damage from each ray.
- When interacting with effects like and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).