Rush of the Gale Spirits: Difference between revisions
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| image = Gust of Wind.webp | | image = Gust of Wind.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of {{SAI|Gust of Wind}} | | summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of {{SAI|Gust of Wind}} | ||
| cost = action | | cost = action | ||
| cost2 = ki | |||
| cost2 amount = 2 | |||
| aoe = line | | aoe = line | ||
| aoe m = 12 | | aoe m = 12 |
Revision as of 10:05, 12 November 2023
Rush of the Gale Spirits is an action that allows the Way of the Four Elements Monk to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of
Description
Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them
.Properties
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Way of the Four Elements Monk