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Eldritch Strike: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
| summary = '''Eldritch Strike''' is an {{Class|Eldritch Knight}} Passive Feature. This allows the Fighter to force a creature to have {{Disadvantage}} on its next [[Saving Throw]] by a mere weapon attack.
| summary = '''Eldritch Strike''' is an {{Class|Eldritch Knight}} passive feature. This allows the Fighter to force a creature to have {{Disadvantage}} on its next [[Saving Throw]] by a mere weapon attack.
| description = When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next [[Saving Throw]] against a spell you cast before the end of your next turn.
| description = When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next [[Saving Throw]] against a spell you cast before the end of your next turn.
| image = Eldritch Strike.webp
| image = Eldritch Strike.webp
| cost =
| concentration =
| recharge =
| duration =
| range =
| condition = Stricken with Eldritch Inertia
| condition = Stricken with Eldritch Inertia
| condition duration = 1
| condition duration = 1
| save =
| additional =  
| additional =  
| class learns at level 10 = Eldritch Knight
| class learns at level 10 = Eldritch Knight

Revision as of 01:52, 14 November 2023

Template:Up to date
Eldritch Strike.webp

Eldritch Strike is an Eldritch Knight Eldritch Knight passive feature. This allows the Fighter to force a creature to have Disadvantage Icon.png Disadvantage on its next Saving Throw by a mere weapon attack.

Description

When you hit a creature with a weapon attack, it has Disadvantage Icon.png Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn.

Condition: Stricken with Eldritch Inertia

Stricken with Eldritch Inertia Stricken with Eldritch Inertia

Duration: 1 turn

How to learn

Classes:

Notes

  • Each weapon strike extends the condition by 1 turn.