Weapon Bond
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Weapon Bond is an Eldritch Knight class action. This prevents the Fighter's main hand weapon from being disarmed and makes it automatically return to the Fighter when thrown.
Description
Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when thrown.
Properties
Condition: Bound Weapon
Bound Weapon
- Ritually bound to its wielder.
- The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when thrown.
How to learn
Classes:
- Class level 3: Eldritch Knight
Notes
- This applies only to the weapon held in the caster's main hand.
- Only one weapon can be bound at a time. Attempting to bind another weapon causes the previous to be unbound.
- Works only with melee weapons.
- This effect is well-suited to thrown weapons given to characters who utilize the Tavern Brawler feat.
- Know that binding a weapon does not grant it the Thrown property if it does not already have it. Only weapons with the Thrown property do their full weapon damage, including any added elemental effects (such as from the Flawed Helldusk Gloves); otherwise they only do basic damage of an Improvised Weapon based purely on their weight.
Bugs
- Bound weapons thrown outside of combat do not return to their owner's hands.
- The Bound Weapon condition lacks the
Attributed(InventoryBound)code that is otherwise found on Bind Pact Weapon and Bind Hexed Weapon. Although this was (apparently) done to allow a bound weapon to be Thrown, it also has the side effect of allowing an Eldritch Knight to give their bound weapon to any other character to use to the same effect. Thus, outside of a long rest, this condition persists even if:- the caster is removed from the active party
- the caster respecs with Withers to another class
- the caster is dismissed back to the Fugue Plane
- For example: one can acquire a hireling, select the Eldritch Knight subclass at level 3, apply the bond to a weapon intended for another character, hand it back to them, then respec the hireling to a completely different class, remove them from the active party and / or dismiss them entirely.