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Hold Person: Difference between revisions

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(Hat note link to 4E monk equivalent ability)
(Added Incantation to notes.)
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| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| variants =
| notes =
| notes = * The incantation for Hold Person is either '''Ad Lapidē''', Latin for to stone, or '''Non Moverē''', Latin for "don't move".
| video = Hold Person Visuals.mp4
| video = Hold Person Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Hold person|long}}
* {{FRWiki|Hold person|long}}

Revision as of 22:31, 26 December 2023

Template:Up to date

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Clench of the North Wind Clench of the North Wind.
Hold Person.webp

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

  • The incantation for Hold Person is either Ad Lapidē, Latin for to stone, or Non Moverē, Latin for "don't move".

Visuals

External Links