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Heat Set: Difference between revisions
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(Frost set to Heat Set) |
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|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]]) | |[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]]) | ||
|'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures. | |'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures. | ||
|- | |||
|{{MdRarityItem|Circlet of Blasting}} | |||
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]]) | |||
|Cast [[Scorching Ray]] once per long rest. | |||
|- | |- | ||
|{{MdRarityItem| Obsidian Laced Robe }} | |{{MdRarityItem| Obsidian Laced Robe }} |
Revision as of 17:14, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
---|---|---|
Hellfire Greataxe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Thermodynamo Axe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Helldusk Helmet | Headwear (Non-Armour) | a target with nothing but your glower. You deal an additional 2d8Fire damage against creatures. | : Sear and
Circlet of Blasting | Headwear (Non-Armour) | Cast Scorching Ray once per long rest. |
Obsidian Laced Robe | Clothing | * Flaming Revenge: On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
* Grants Resistance to Fire damage. |
Infernal Robe | Clothing | *spell ( Recharge: Long rest).
| : Cast as a level 4
Gloves of Flint and Steel | Handwear (Non-Armour) | Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start . |
Thermoarcanic Gloves | Handwear (Non-Armour) | Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of . |
Cinder Shoes | Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
Fireheart | Amulets | Fervent Flames : Whenever you take Fire damage dealt by another creature, you gain 2 turns of . |
Ring of Self Immolation | Rings | Bonus action to gain for 2 turns ( Recharge: Short rest). | : Set yourself on fire as a