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Equipment: Difference between revisions
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[[Main Page]] > [[Equipment]] | [[Main Page]] > [[Equipment]] | ||
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'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies or | |||
'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armor for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on. | |||
You can find detailed description for each type of equipment below. | You can find detailed description for each type of equipment below. | ||
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== | == Armor, Clothing and Shields == | ||
=== Armor === | |||
'''[[Armor]]''' offers the character an improved base armor [[Armor Class]] to decrease the chance of being hit. When wearing Armor, your Armor Class becomes that of the piece of Armor you're wearing. In other words, it overrides your base Armor Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied. | |||
There are three types of | There are three types of armor: | ||
* [[Armor#Light Armor|Light Armor]] | * [[Armor#Light Armor|Light Armor]] | ||
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=== Clothing === | === Clothing === | ||
'''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]] | '''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]] (in and out of combat). | ||
You can obtain Light, Medium, or Heavy | You can obtain Light, Medium, or Heavy Armor Proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4. | ||
'''See also:''' [[Clothing#List of clothing|All Clothing]] | '''See also:''' [[Clothing#List of clothing|All Clothing]] | ||
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=== Shields === | === Shields === | ||
'''[[Shield]]s''' provide bonuses to characters' [[ | '''[[Shield]]s''' provide bonuses to characters' [[Armor Class]] and decreases the chance of being hit by enemies. | ||
Taking the [[Character Abilities#Feats|Feat]] “Moderately | Taking the [[Character Abilities#Feats|Feat]] “Moderately Armored” can grant you Proficiency with [[Armor#Medium Armor|Medium Armor]] and Shields. | ||
'''See also:''' [[Shield#List of shields|All Shields]] | '''See also:''' [[Shield#List of shields|All Shields]] | ||
'''Accessories''' offer various enchantments that benefit the player’s gameplay. | '''Accessories''' offer various enchantments that benefit the player’s gameplay. | ||
=== | == Other gear == | ||
=== Helmets === | === Helmets === | ||
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'''See also:''' [[Boots#List of boots|All Boots]] | '''See also:''' [[Boots#List of boots|All Boots]] | ||
=== Amulets === | |||
'''[[Amulets]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]]. | |||
'''See also:''' [[Amulets#List of amulets|All Amulets]] | |||
=== Rings === | |||
'''[[Rings]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]]. | |||
'''See also:''' [[Rings#List of rings|All Rings]] |
Revision as of 00:23, 22 January 2023
Equipment are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armor for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on.
You can find detailed description for each type of equipment below.
Sets
Weapons
Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.
Martial Weapons
Martial Weapons are weapons that require extensive training to effectively use in combat. Only martial classes such as Barbarian, Fighter, Paladin, Ranger, have proficiency with all martial weapons at level 1. You can obtain martial proficiency by taking the appropriate feat at level 4.
Melee Weapons | Ranged Weapons |
---|---|
Simple Weapons
Simple Weapons are easy to learn and use. Almost any commoner can wield simple weapons in combat. All classes except Druid, Wizard, and Sorcerer are proficient with all types of simple weapons at level 1. You can obtain simple weapon proficiency by taking the appropriate feat at level 4.
Melee Weapons | Ranged Weapons |
---|---|
Armor, Clothing and Shields
Armor
Armor offers the character an improved base armor Armor Class to decrease the chance of being hit. When wearing Armor, your Armor Class becomes that of the piece of Armor you're wearing. In other words, it overrides your base Armor Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.
There are three types of armor:
Clothing
Clothing provides no additional protection against damage. Caster classes that have no Armor Proficiency such as Sorcerer and Wizard will wear Clothings to be able of Spellcasting (in and out of combat).
You can obtain Light, Medium, or Heavy Armor Proficiency by taking the appropriate feat at level 4.
See also: All Clothing
Shields
Shields provide bonuses to characters' Armor Class and decreases the chance of being hit by enemies.
Taking the Feat “Moderately Armored” can grant you Proficiency with Medium Armor and Shields.
See also: All Shields
Accessories offer various enchantments that benefit the player’s gameplay.
Other gear
Helmets
Helmets are type of accessories that provide beneficial passives, allow characters to cast certain Spells or offer bonuses to Saving Throws.
See also: All Helmets
Gloves
Gloves are type of accessories that provide beneficial passives or offer bonuses to Saving Throws.
See also: All Gloves
Boots
Boots are type of accessories that provide beneficial passives or allow characters to cast certain Spells or offer bonuses to Saving Throws.
See also: All Boots
Amulets
Amulets are type of accessories that provide beneficial passives or allow characters to cast certain Spells.
See also: All Amulets
Rings
Rings are type of accessories that provide beneficial passives or allow characters to cast certain Spells.
See also: All Rings