Attacks and Abilities
Notes
- Summonable as an ally through variant if the player sides with Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two.
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them
Prone.
Hit an enemy with all your might to deal damage and possibly Daze them.
Put extra force behind your strike to possibly knock your enemy Prone.
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