Ad placeholder

Incapacitated (status group)

From bg3.wiki
Jump to navigation Jump to search
This page is about the status group. For the condition, see Incapacitated (Condition).

Condition Type Icon.pngIncapacitated is a status group. This status group includes any condition that can alter or prevent the actions a character normally has available to them.



List of conditions in Incapacitated[edit | edit source]

Condition Effects

Banished (Condition) Banished

Bloated (Condition) Bloated

  • Restrained due to sickness and bloat.

Cocooned (Condition) Cocooned

Command: Halt (Condition) Command: Halt

Downed (Condition) Downed

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Feigning Death (Condition) Feigning Death

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Damage TypesPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

Frozen (Condition) Frozen

Grappled (Condition) Grappled

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Damage TypesPsychic.

Grotesque Distention (Condition) Grotesque Distention

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6Damage TypesPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

Heartform Terror: Ceremorphosis (Condition) Heartform Terror: Ceremorphosis

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

Hold Monster (Condition) Hold Monster

Hold Person (Condition) Hold Person

Hoots' Hooch: Stoned (Condition) Hoots' Hooch: Stoned

  • Temporarily Petrified Petrified - perhaps with lingering side-effects.

Hypnotic Gaze (Condition) Hypnotic Gaze

Hypnotised (Condition) Hypnotised

Incapacitated (Condition) Incapacitated

Infernal Stun (Condition) Infernal Stun

  • This creature cannot move or act, and Raphael can Soul Drain Soul Drain it at will.

Mammon's Hold (Condition) Mammon's Hold

Paralysed (Condition) Paralysed

Paralysed (Karabasan's Gift) (Condition) Paralysed (Karabasan's Gift)

Petrified (Condition) Petrified

Ritual Component (Condition) Ritual Component

Sacrificial Lamb (Condition) Sacrificial Lamb

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

Sapped (Condition) Sapped

  • Target has been psionically drained.

Soul Caged (Condition) Soul Caged

  • A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
  • The Nightsong can be Helped Helped out of the Soul Cage.

Stricken with Crawler Mucus (Condition) Stricken with Crawler Mucus

Turned to Gold (Condition) Turned to Gold

  • Turned to gold. Can't move or take actions, bonus actions, or reactions.