More actions
See also: Category:Sparkstruck Equipment
- Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Lightning damage.
- If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Lightning damage.
- You lose 1 charge per turn.
Items that grant Lightning Charges
- Weapons:
- The Joltshooter: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Sparky Points: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Spellsparkler: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
- Markoheshkir: When the wielder deals spell damage with the Bolts of Doom variant of Kereska's Favour active, they gain 2 Lightning Charge.
- Equipment:
- The Speedy Lightfeet: When the wearer dashes or takes a similar action in combat, they gain 3 Lightning Charges.
- The Watersparkers: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
- The Sparkle Hands: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
Items that interact with Lightning Charges
- The Blast Pendant: Once per Long Rest you may focus the electricity in your veins as a Bonus action. Your next lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
- The Jolty Vest: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a Dexterity Saving Throw or become .
- The Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
- The Protecty Sparkswall: The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
- The Real Sparky Sparkswall: Grants the Lightning Aura Action, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
- The Sparkle Hands: Attacks against metal constructs and foes wearing metal armour gain Advantage.
Other notable items that work with Lightning
- The Sparkswall: Shields the wearer from Lightning, giving . This item is useful with the The Watersparkers as it enables the wearer to stand in water and not be affected by the lighting effect added to the puddle.
- Gloves of Belligerent Skies: Inflicts 2 turns of when the wearer deals Lightning. This occurs on each attack.
Notes
Patch #3 changed how Lightning Charge damages enemies.
- For Area of Effect spells such as Shatter, the Lightning Charge damage is now dealt to every target hit.
- For spells with two damage components such as Ice Knife or Ice Storm, Lightning Charge damage is added to every component that damages a target.
- Draconic Bloodline Sorcerers with a Lightning Ancestor can no longer increase the Lightning charge damage through Elemental Affinity.