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Hellrider Paladin
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Revision as of 18:14, 6 July 2024 by
Ankoria
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Hellrider Paladin
is a summonable ally during
Confront the Elder Brain
if
Zevlor
survives
Act One
and
Act Two
.
Combat
Attacks and Abilities
Thunderous Smite
(
)
Normal weapon damage
+
2d6 (2~12)
Thunder
Your melee weapon rings with thunder as you strike, pushing your target
3 m / 10 ft away and possibly knocking them
Prone
.
STR
Save
Range: Normal weapon range
Compelled Duel
(
)
Force an enemy to attack only you, giving it
Disadvantage
against other targets.
WIS
Save
Range: 9 m / 30 ft
Misty Step
(
)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft
Concussive Smash
(
)
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly
Daze
them.
CON
Save
Range: Normal weapon range
Backbreaker
(
)
1d4 (1~4) +
Strength or Dexterity modifier
Bludgeoning
Put extra force behind your strike to possibly knock your enemy
Prone
.
STR
Save
Range: Normal weapon range
Notes
Summonable as an ally through
Gather Your Allies
variant
Hellrider Platoon
if the player sides with
Tiefling Refugees
in
Act One
and saves
Zevlor
from
Mind Flayer Colony
in
Act Two
.
Gallery
Model
Last modified
6 July 2024
Contents
Back to top
Contents
1
Combat
1.1
Attacks and Abilities
2
Notes
3
Gallery