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Bennel

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Revision as of 02:06, 24 November 2024 by NCBlizzy (talk | contribs)
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Zealot Bennel is a seasoned human Zealot of the Absolute and officer[1] in Act Two. He can be found on a the first floor balcony of Moonrise Towers, sitting at a table with Acolyte Daine.

Portrait Bennel.png
We are blessed, True Soul - to stand so close to General Thorm.
Bennel

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Bennel can be first encountered in Moonrise Towers, on a balcony on the eastern side of the first floor playing cards with Acolyte Daine. Bennel correctly deducts that Daine is a former Flaming Fist after noticing that she cheats,[2] and explains that the blood-stained cards are a result of him killing his brother.[3]

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Bennel is killed during the subsequent battle. His corpse will be situated on the bridge leading into Moonrise Towers proper, at X: -152 Y: -112.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only[edit | edit source]

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Unlike most Zealots of the Absolute, Bennel's armour is adorned with gold highlights that aren't found in any other Zealots' outfits.
  • Bennel killed his brother over him hitting a True Soul, accusing the latter of being "some kind of monster". Nevertheless, it appears that his brother was a former Absolutist, as Bennel had to toss him off of Moonrise Towers.

References[edit | edit source]

  1. Devnotes:
    An Absolute guard on the upper floor. An officer in the army, reverent and deferential to General Thorm.
  2. Dialogue with Daine:
    "You were Flaming Fist before this, weren't you lass?" - Bennel
    "Save your 'lasses' for when you're courting. But aye - how d'you know?" - Daine
    "You cheat. Badly."
  3. Dialogue with Daine:
    "Ugh. There's blood on these cards." - Daine
    "Aye. My brother's. Had to deal with him after he struck a True Soul - claimed she was some kind of monster.
    Had to toss him over that terrace there."
    - Bennel
    "Gods."
    "God. We belong to just the one now, remember."