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Bennel

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Zealot Bennel is a seasoned human Zealot of the Absolute and officer[1] in Act Two. He can be found on a the first floor balcony of Moonrise Towers.
We are blessed, True Soul - to stand so close to General Thorm.
Bennel

Involvement[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Bennel can be first encountered in Moonrise Towers, on a balcony on the eastern side of the first floor playing cards with Acolyte DaineAcolyte Daine. Bennel correctly deducts that Daine is a former Flaming Fist after noticing that she cheats,[2] and explains the blood-stained cards are a result of him killing his brother.[3]

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Bennel is killed during the subsequent battle. His corpse is situated on the bridge leading into Moonrise Towers proper, at X: -152 Y: -112.

Combat[edit section | visual editor]

Attacks and Abilities[edit section | visual editor]

Branding SmiteBranding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6RadiantRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning InvisibleInvisible.

Range: Normal weapon range Range: Normal weapon range
Lay on Hands: Greater HealingLay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Lay on Hands: Lesser HealingLay on Hands: Lesser Healing (Action + Lay on Hands Charge)
Healing:
2 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 1~6
1d6PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6ThunderThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Tactician only[edit section | visual editor]

Abjure EnemyAbjure Enemy (Action + Channel Oath Charge)

FrightenFrighten an enemy. They have DisadvantageDisadvantage on ability checks and Attack RollAttack Rolls, and they cannot move.

Fiends and undead have DisadvantageDisadvantage on this Saving Throw.

WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)

Notable loot[edit section | visual editor]

Idle banter[edit section | visual editor]

Bennel will occassionally chat with fellow acolyte DaineDaine:

  • Acolyte Daine
    I'm sick as shit of looking at your mug. The sooner we march, the better.
  • Zealot Bennel
    The General's just wrapping up a few loose ends. Besides - city's going nowhere.
  • Acolyte Daine
    Not 'til we get there, anyway.
  • Zealot Bennel
    You were Flaming Fist before this, weren't you lass?
  • Acolyte Daine
    Save your 'lasses' for when you're courting. But aye - how d'you know?
  • Zealot Bennel
    You cheat. Badly.
  • Acolyte Daine
    Ugh. There's blood on these cards.
  • Zealot Bennel
    Aye. My brother's. Had to deal with him after he struck a True Soul - claimed she was some kind of monster.
  • Zealot Bennel
    Had to toss him over that terrace there.
  • Acolyte Daine
    Gods.
  • Zealot Bennel
    God. We belong to just the one now, remember.

Bennel will report to Z'rellZ'rell:

  • Disciple Z'rell
    In Her Name. Report?
  • Zealot Bennel
    There are some ghouls nesting on the upper ramparts. They seem... restless.
  • Disciple Z'rell
    We had best hope they don't forget themselves - or I'll have to send you out there to calm them down.
  • Zealot Bennel
    I'll put some sense in their heads, Disciple.
  • Disciple Z'rell
    Or some meat in their bellies, at least.
  • Zealot Bennel
    All quiet, Disciple.
  • Disciple Z'rell
    All quiet? Do you suppose the Absolute's enemies are resting, soldier?
  • Zealot Bennel
    I - no, Disciple.
  • Disciple Z'rell
    Perhaps you cannot find them - root them out - because they are your allies? Hm?
  • Zealot Bennel
    I - no, mistress! I would never -
  • Disciple Z'rell
    Oh, relax and let me have my fun. This paperwork grows tedious.
  • Zealot Bennel
    Nothing to report, Dis-
  • Disciple Z'rell
    Then why are you reporting, soldier? Interrupt me again, and you will serve Disciple Balthazar instead. Do you want that?
  • Zealot Bennel
    No, Disciple. Forgiveness, Disciple.


Notes[edit section | visual editor]

  • Unlike most Zealots of the Absolute, Bennel's armour is adorned with gold highlights that aren't found in any other Zealots' outfits.
  • Bennel killed his brother over him hitting a True Soul, accusing the latter of being "some kind of monster". Nevertheless, it appears that his brother was a former Absolutist, as Bennel had to toss him off of Moonrise Towers.

References[edit section | visual editor]

  1. Devnotes:
    An Absolute guard on the upper floor. An officer in the army, reverent and deferential to General Thorm.
  2. Dialogue with Daine:
    "You were Flaming Fist before this, weren't you lass?" - Bennel
    "Save your 'lasses' for when you're courting. But aye - how d'you know?" - Daine
    "You cheat. Badly."
  3. Dialogue with Daine:
    "Ugh. There's blood on these cards." - Daine
    "Aye. My brother's. Had to deal with him after he struck a True Soul - claimed she was some kind of monster.
    Had to toss him over that terrace there."
    - Bennel
    "Gods."
    "God. We belong to just the one now, remember."