Helmet of Grit
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The Helmet of Grit is a very rare Helmet that grants the wearer an additional Bonus Action at low Hit Points.
At the barest touch, you feel a surge of exuberance and stamina - like you could take on anyone and anything.
Properties
- Helmets
- Required Proficiency: Light Armour
- Rarity: Very rare
- Consumable by Gale
- Weight: 0.5 kg / 1 lb
- Price: 360 gp
-
UID
MAG_LowHP_BonusAction_HelmetUUID
d98595e1-0722-4200-ab73-5e88269519faStats
MAG_LowHP_BonusAction_Helmet
Special
The wearer of this item gains:
- Grit
- When the wearer has 50% Hit Points or less, they have an additional Bonus Action.
Where to find
- Szarr Palace X: -1298 Y: 965: In a locked opulent chest in the room with the cursed corpse of Victoria
Notes
- Temporary hit points are included in the calculation to (de)activate Grit, as well as the potential for the below listed bug.
- The additional Bonus Action granted by this helmet stacks with that from other sources.
- The additional bonus action granted by this helmet works with most abilities which use bonus actions (e.g. Enraged Throw). However it does not work in conjunction with both Fast Hands and War Magic together to allow for a third weapon attack, using only bonus actions, after casting a cantrip.
- Example 1: a level 3, Theif, level 7 Eldritch Knight, level 2 Warlock, who has both the Fast Hands and War Magic passives, casts Eldritch Blast and obtains an extra bonus action from Grit; they can then cast Hex and make 2 weapon attacks, but cannot forgo Hex and make three weapon attacks instead.
- Example 2: a level 2 Rogue, level 8 Eldritch Knight, level 2 Warlock, who has only the War Magic passive, casts Eldritch Blast and obtains an extra bonus action from Grit; they can then make two weapon attacks.
- Example 3: a level 3 Theif, level 5 Berserker, level 4 Battle Master is in their second round of combat, is Frenzied from round one, and obtains an extra bonus action from Grit; they can then make three Enraged Throw attacks in addition to their two regular attacks.
Bugs
- Rather than only replenishing once per turn, Grit activates in each instance upon which the wearer's hit total points are reduced to 50% or lower. Thus, it is possible for the wearer to gain multiple additional Bonus Actions in a turn by being healed above and then reduced again to 50% or less Hit Points.