Performance
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Performance is a Charisma-based Skill.
The higher a creature's Charisma Score, the more likely they will succeed on Performance Checks to entertain others or imitate characters.
Proficiency edit
Characters who are proficient in Performance can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Performance:
The following classes can choose to select Performance as a proficient skill at Level 1:
The following passive class features grant proficiency in Performance:
Characters who take the Actor feat gain Expertise (and Proficiency) in Performance and Deception.
Uses edit
- Used frequently in dialogue.
- Used when Performing to receive tips from audience members. The Difficulty Class scales with the size of the audience.
- 1 audience member: DC 10,
- 2-3 audience members: DC 12,
- 4-5 audience members: DC 15,
- 6-7 audience members: DC 18,
- 8+ audience members: DC 20
Related Items edit
+1 to Skill Checks edit
+1d4 to All Skill Checks edit
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Other edit
- Harmonic Dueller - Mellow Harmony: Make a DC 15 Performance check to add your Charisma Modifier to the damage rolls of all melee weapon attacks for Duration: 10 turns. ( Recharge: Short rest)
Related Spells edit
- Animal Friendship - grants Advantage on all Charisma Checks against a Beast target
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Charm Person - grants Advantage on all Charisma Checks against a Humanoid target
- Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Eagle's Splendour - grants Advantage on all Charisma Checks
- Friends - grants Advantage on all Charisma Checks against a target
- Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Charisma) - grants Disadvantage on all Charisma Checks
- Knowledge of the Ages: Charisma - grants Proficiency in all Charisma Skills
- Thaumaturgy - grants Advantage on Intimidation and Performance Checks