You live to sway and subvert your audience, engaging common crowds and high society alike. Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura.
Performing certain actions that align with this background rewards Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event also grants experience to characters with this background. While not necessarily all-inclusive, listed below are known events which grant inspiration points.
Lines which actually trigger this depend on whether the interacting character succeeded the passive DC 7 roll. On fail, they can describe the goblins as devas, regardless of the further lines. On success, they must confirm they saw a dragon.
Bards can use their specific class-based options (illithid invasion/gold dragon).
The interacting party member must succeed a DC 10 Performance check on the particular drum at the camp outpost. Multiple other war drums around the camp does not have this option.
If the goblin guards are alive, for doing this they can reprimand the party or become hostile, depending on the way they got past the checkpoint.
25
Give Them a Show
Get the goblins on your side while duelling Crusher.
Defeat Crusher in a duel and, after he surrenders, choose the Intimidation option to make him kiss your foot.
A character must either succeed ability checks on Performance or Intimidation, or fail Constitution checks, three times total (abilities can be mixed as long as the roll result is correct in terms of the trial).
Shedding the armour[1] applies the Ardent Apostle condition, helping to endure or imitate pain. Eating any spoiled/rotten food before the ritual applies the Poisoned condition, which may help to fail Constitution checks.
When talking to Bernard, use any of his rhymed commands. The options become available after reading the various books and notes throughout the Arcane Tower.
Using the line with the words "We'll kill the rest..." makes the automaton and its minions hostile.
Convince Brem to let Oskar go or buy him, or kill the Zhentarim and then talk to Oskar.
The options to set Oskar loose for free appear only in the initial dialogue with Brem, after choosing the line "It sounds a bit more like kidnapping". Afterwards, it is only possible to pay the ransom.
Interact with the Cracked Wall up over the kitchen area (accessible from the rafters). Then, fail the check to free your hand, or choose to "Do nothing".
Granted regardless of the result of the subsequent check against being dragged down to the Oubliette.
Available only after reading the letter to him from his dead wife.
At the Moonrise Towers Rooftop, when the dialogue starts, use the specific dialogue line which appeals to Melodia. Following the sequence of high-DC rolls does not grant it, despite leading to the same result.
Thisobald demands a story twice. The Performance checks have DC from 16 to 21 (the full list is on his page).
75
A Tale of Two Souls
Complete the saga of Art, Halsin and the spirit of the land.
Granted after the player character convinces Oliver to reunite with Thaniel.
75
It Came From Shadows
Discover the source of the Shadow Curse.
Granted after the party defeats Oliver and his "family" in the town square.
60
Tales of Yore
Piece the scriptures together correctly and reveal the secret in the town square.
Pass three Perception checks to find the plaques on the sides of the monument in the city square, and read them counter-clockwise. If started with the wrong one, continue triggering them around until the full line appears.
60
Town of Shadows
Find out the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason.
The party must play the lyre obtained or looted from Nere or from Minthara to summon Kar'niss. Granted regardless of passing the related Performance check.
Must destroy Kerri's portrait in the hidden cubby, then dispose of the ghost (either convince her to leave or fight her).
Kerri does not attack Oskar directly if the battle starts. Only choosing the line "Leave Oskar to his fate" or killing him on an accident prevents from earning the inspiration.
Granted only if the player character agrees with Wulbren's plan in the initial dialogue. Taking or stealing the bomb outside of the dialogue does not count.
Available only if Astarion was not betrayed to Gandrel in Act One. Granted regardless of the passive Religion check result (rolled within the cutscene).
↑ The interacting character must specifically empty the body armour slot; shedding the rest is not necessary.
↑ The dialogue file with real Lens does not have the "WYR_OrinsImpersonation_CompletedLensInterview" tag (WYR_OrinsImpersonation_OrinJournalist, WYR_OrinsImpersonation_Journalist.)