Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ray of Frost

From bg3.wiki
For the equivalent Way of the Four Elements Monk spell, see Chill of the MountainChill of the Mountain.
Ray of Frost is a cantrip (Evocation). It deals ColdCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft⁠3 m / 10 ft.

Properties

Cost
Action
Damage: 1~8
1d8ColdCold
Details
Attack rollAttack roll
Range: 18 m / 60 ft Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8ColdCold.
  • At character level 10, the damage increases to 3d8ColdCold.

Condition: Ray of Frost

Ray of FrostRay of Frost

Duration: 1 turn

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Other ways to learn:

Notes

  • The High Elf and High Half-Elf racial versions of this cantrip are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • Casting this spell at a FireFire surface extinguishes it. It also extinguishes other fire objects such as torches, braziers, campfires, etc.
  • Directly hitting a liquid (water or blood) surface or someone standing on such a surface causes the liquid surface to freeze, immediately forcing all standing on it to roll a Dexterity Saving Throw or become ProneProne.
  • Casting this spell on a WetWet target causes double damage due to Vulnerability.
  • The incantation for Ray of Frost is Glacies, Latin for "ice."

Visuals

External links edit