The Urge
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The Urge is the Dark Urge's personal quest and is available only by selecting this Origin.

Objectives edit
Walkthrough edit
Prologue edit
Discovering the Urge edit
After breaking free from the Mind Flayer Pod the character realizes they are suffering from a severe loss of memory. Soon they also realize that for an unknown reason they have violent urges.
Right after escaping the nautiloid, inspecting the corpse of the Mangled Fisher at the Ravaged Beach makes the Dark Urge smile and passing a DC 7 Intelligence check reveals memory flashes of a thousand different dead.
Act One edit
Upon the first Long Rest after crossing the bridge between the Emerald Grove and Moonhaven, a Tiefling Bard named Alfira joins the camp at night and expresses interest in joining them as a camp follower. Whether the Dark Urge agrees with her request or forces her to leave, it matters little; they wake up during the night over Alfira's corpse, the Dark Urge's hands dripping in blood.
- Attend to the body - something must be done about it.
- Try hard to remember something, anything. (DC 12)
- Investigate your surroundings, looking for an explanation. (DC 7)
Trying to remember what happened shows a glimpse of Alfira as she is being murdered by the Dark Urge's own hands. Looking for signs of what happened causes the Dark Urge to notice the utter ravaging of Alfira's body, where most of it occurred after she died, while the Dark Urge's dominant hand aches from repeated stabbing.
It is recommended to do the Intelligence check first since selecting the Investigation option moves the conversation forward. Regardless of whether the aforementioned checks were successful or not, the Dark Urge is presented with three options:
Option 1: Hide the body edit
- Try to hide the body. (DC 12)
If passed there will be no confrontation the next day. Failing the roll leads to the same result as choosing Option 2.
Option 2: Go back to sleep edit
- Prepare to face the others - you aren't going to hide.
- Hide nothing. You aren't ashamed.
- Go back to sleep.
The next day the party confronts the Dark Urge, who can admit that they are responsible, say they saw nothing, or blame a wild animal.
- Admitting they killed her: +1 -1 They can afterwards make a DC 18 Deception roll to claim that Alfira had attacked the Urge. If believed, the matter is dropped. However if the Deception roll is failed it causes: -1 -1 -1
- Saying that they saw nothing requires no check, but because of the blood on them, the party does not believe the Dark Urge.
- Blaming a wild animal requires a DC 7 Deception roll to be passed. Failing it causes: -1 -1 -1
Option 3: Wash the blood away edit
- Seek out the nearest water to wash the blood away.
This causes a passive Perception check to be rolled. Passing it makes the Dark Urge realize that washing the blood away makes them unhappy. Failing the roll causes them to lose their composure, thinking that they still have blood on their hands and it cannot be washed away; they may even briefly consider that Alfira's blood is magical. Regardless, they are clean the next day when the party confronts them about Alfira's death.
The dialogue options are similar to Option 2 with the notable exceptions that the party believes the Dark Urge if they claim they saw nothing and the option to use Deception has a DC 15 instead of 7. This is likely a developer mistake and the two numbers should had been reversed (DC 15 for Option 2 and DC 7 for Option 3). Failing the deception check causes: -1 -1 -1
If the Dark Urge is held responsible for Alfira's murder, most companions in private conversations will be wary of the Dark Urge and vow to keep a closer eye on them, with the exception of Astarion who does not disapprove of their actions. Most companions will also blame the tadpole for the erratic behavior. Regardless of which path is taken, Astarion knows what really happened and his greeting accordingly changes calling the Dark Urge 'dagger-happy friend', among other remarks. Alfira's death also earns the Snipping the Chords inspiration to the Dark Urge.
Quill Grootslang edit
If Alfira is killed or knocked out prior to starting this Long Rest, Quil Grootslang shows up instead. The scene is otherwise identical. Alternatively, if the Dark Urge is killed after Alfira or Quil appears but before ending the night, the above cutscenes will not play; the Urge may then be resurrected the next day. In this scenario the bard is still revealed as having been ritually sacrificed at dawn, but when Sceleritas Fel appears he admits to managing the Urge's affairs in their absence. In this case, the player character receives neither the earlier Inspiration point nor The Deathstalker Mantle.

