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Thisobald Thorm/Combat

From bg3.wiki

This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at The Waning Moon, where he is joined by four undead patrons.

Attacks and abilities edit

Acidic RegurgitationAcidic Regurgitation (Action)
Damage: 10~52
6d8 + 4AcidAcid

A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle.

CON SaveCON Save
Range: 4 m / 13 ft Range: 4 m / 13 ft
Recharge: Per turn Recharge: Per turn
Concussive SmashConcussive Smash (Action)   –  Brewing Ladle
Damage: 6~13
1d8 + 5BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Electrified RegurgitationElectrified Regurgitation (Action)
Damage: 10~52
6d8 + 4LightningLightning

A sip from the Brewer's special booze causes him to vomit an electrified fluid that can Stun Stun those it hits.

CON SaveCON Save
Range: 4 m / 13 ft Range: 4 m / 13 ft
Recharge: Per turn Recharge: Per turn
Fiery RegurgitationFiery Regurgitation (Action)
Damage: 10~64
6d10 + 4FireFire

A sip from the Brewer's special booze causes him to vomit fire.

CON SaveCON Save
Range: 4 m / 13 ft Range: 4 m / 13 ft
Recharge: Per turn Recharge: Per turn
Icy RegurgitationIcy Regurgitation (Action)
Damage: 10~64
6d10 + 4ColdCold

A sip from the Brewer's special booze causes him to vomit ice that can Chill Chill those it hits.

CON SaveCON Save
Range: 4 m / 13 ft Range: 4 m / 13 ft
Recharge: Per turn Recharge: Per turn
Ladle Sweet AnguishLadle Sweet Anguish (Action)
Damage: 5~10
1d6 + 4BludgeoningBludgeoning

The Brewer slams his foes with his enormous ladle.

Recharge: Per turn Recharge: Per turn
Main Hand AttackMain Hand Attack (Action)   –  Brewing Ladle
Damage: 6~13
1d8 + 5BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Roaring BelchRoaring Belch (Action)
Damage: 7~34
3d10 + 4BludgeoningBludgeoning

Let out a colossal burp and possibly push nearby objects and creatures back 5 m / 17 ft.

On a successful Constitution Saving Throw, target still takes half damage.

CON SaveCON Save
Range: Self Range: Self
Recharge: Per turn Recharge: Per turn
Rotting RegurgitationRotting Regurgitation (Action)
Damage: 12~84
8d10 + 4NecroticNecrotic

A sip from the Brewer's special booze causes him to vomit a necrotic fluid.

CON SaveCON Save
Range: 4 m / 13 ft Range: 4 m / 13 ft
Recharge: Per turn Recharge: Per turn
Venomous RegurgitationVenomous Regurgitation (Action)
Damage: 10~52
6d8 + 4PoisonPoison

A sip from the Brewer's special booze causes him to vomit a toxic fluid that can Poison Poison those it hits.

CON SaveCON Save
Range: 4 m /  ft Range: 4 m /  ft
Recharge: Per turn Recharge: Per turn

Honour mode edit

Overflowing BrewOverflowing Brew
Thisobald's unstable brew overflows, dealing 6d6 damage of the corresponding damage type to surrounding enemies and empowering his allies.
Recharge: Per turn Recharge: Per turn

Allies edit

Conditions edit

Intoxication edit

Initially:

  • NumbNumb - Grants Immunity to Piercing, Slashing, and Bludgeoning damage.

After regurgitating, Thisobald Thorm becomes more drunk:

  • Moderately InebriatedModerately Inebriated - Gained after regurgitating the first time
  • Profoundly IntoxicatedProfoundly Intoxicated - Gained after regurgitating the second time
  • Blacked OutBlacked Out - Replaces Numb after Thisobald regurgitates three times.
  • RecoveringRecovering - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.

Reflux edit

After receiving damage (except for PsychicPsychic or ForceForce), Thisobald Thorm receives:

Tactician edit

Legendary Resistance: IncapacitationLegendary Resistance: Incapacitation

Encounter details edit

Thisobald begins combat with the NumbNumb condition, making him immune to SlashingSlashing, PiercingPiercing, and BludgeoningBludgeoning damage. He will become progressively more drunk (Moderately InebriatedModerately Inebriated and Profoundly IntoxicatedProfoundly Intoxicated) as he uses more of his regurgitation attacks until he becomes Blacked OutBlacked Out after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.

Occassionally, after using his regurgitation attack he may summon one of five elemental hallucinations that look like imps:

These hallucinations are not dangerous, and even provide resistance to their element to your party if they are close enough.

Tactics edit

The key to defeating Thisobald is to force him to become Blacked OutBlacked Out. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as Find FamiliarFind Familiar or Conjure Minor ElementalConjure Minor Elemental are perfect for this job.

Once Thisobald has Blacked OutBlacked Out, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.

The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.