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Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.
There's nothing for you up here, flotsam. Back downstairs you go.

Involvement edit

Vilmina guards the upper level of the Water Queen's House.

Combat edit

Attacks and abilities edit

Chromatic Orb: ColdChromatic Orb: Cold (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ColdCold

Hurl a sphere of energy that deals 2d8ColdCold damage and creates an Ice Ice surface.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Conjure Elemental: Water ElementalConjure Elemental: Water Elemental (Action + Level 5 Spell Slot)
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Disarming StrikeDisarming Strike (Action)   –  Trident
Damage: 5~13
1d6 + 3PiercingPiercing
+ 1d4PiercingPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ice KnifeIce Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Trident
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot edit

Related literature edit

External links edit

Vilmina on the Forgotten Realms WikiVilmina on the Forgotten Realms Wiki