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Vilmina

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Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.

There's nothing for you up here, flotsam. Back downstairs you go.

Involvement[edit section | visual editor]

Vilmina guards the upper level of the Water Queen's House.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~16
2d8ColdCold

Hurl a sphere of energy that deals 2d8ColdCold damage and creates an IceIce surface.

The water elemental can use Winter's BreathWinter's Breath, SlamSlam, and can mete out cold punishment upon foes with its fists.

Ice KnifeIce Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an IceIce surface. On miss, the shard of ice still explodes.

This spell can be cast while you are SilencedSilenced.

Main Hand AttackMain Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]