Wild Magic table (Sorcerer)
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Wild Magic Sorcerers have a chance to unleash one of the following effects after a level 1 or higher spell is cast. The Sorcerer character level defines which effects are possible.
Wild Magic Sorcerer Effects
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Effect | Min Level | Description |
---|---|---|
1 | You gain an additional action this turn. | |
1 | Each creature within | 9 m / 30 ft becomes .|
2 | Each creature and item within 1d6 per turn. | 6 m / 20 ft starts burning and takes|
10 | Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. | |
2 | Each creature within | 9 m / 30 ft is randomly transformed into either a cat or a dog.|
1 | Enchant the weapon of each creature within Critical Hit and deals an additional 1d4. | 6 m / 20 ft. Their next attack is a|
2 | Each creature within | 9 m / 30 ft is randomly or .|
2 | Create a vine surface around yourself, slowing down creatures, possibly | them.|
1 | When you hit a target with a spell, heal all creatures within 1d4 per Spell Slot level used. | 3 m / 10 ft for|
2 | You can | until the end of the turn.|
1 | Create a cloud of fog around yourself. Creatures within are Heavily Obscured and . | |
2 | You are transformed into a beast. | |
2 | Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved. | |
2 | Armour Class is increased by 5 and you are immune to the effects of | |
2 | You are | .|
2 | Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. | |
2 | Gain the ability to comprehend and communicate with beasts. | |
2 | Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4 for every 1.5 m / 5 ft it moves. | |
1 | Summon a hostile mephit. | |
1 | Swap positions with a target each time you cast a spell or cantrip. | |
2 | Able to lift and throw objects and creatures with your mind until the end of your turn. | |
1 | Until the end of your next turn, you can use a bonus action to teleport up to | 9 m / 30 ft|
2 | At the start of each turn, trigger a new random magical effect. |