Intelligent Sentinel

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Revision as of 03:35, 13 June 2024 by Ankoria (talk | contribs) (Removed unnecessary spoiler box, added another attack)

The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Wizard, and fitting of its role it has very high Intelligence.

Involvement

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft
D4 Acid.png 4d4 (4~16) Damage TypesAcid damage

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft

Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.
INT Save
 Range: 18 m / 60 ft

Teleport from shadow to shadow.

Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.

 Range: 18 m / 60 ft