Hellrider Paladin

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Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Combat

Attacks and Abilities

Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Compelled Duel.webp

Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.

WIS Save
 Range: 9 m / 30 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.

 Range: 18 m / 60 ft
Concussive Smash.webp
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Backbreaker.webp

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range


Notes

Gallery