Cloaker

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Revision as of 17:23, 11 December 2023 by HarveyPekar (talk | contribs)
Cloaker
Cloaker Model.png
Stats
Level 8

STR

18
(+4)

DEX

16
(+3)

CON

15
(+2)

INT

12
(+1)

WIS

13
(+1)

CHA

14
(+2)
Creature Race Icon.png  Race Cloaker
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 105; 136Tactician
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 80kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Hidden natural cavern in the Gauntlet of Shar.X: -819 Y: -867
Cloakers are a race of Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.

Attacks and abilities

Bite Bite ()
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage

Bite a target.
 Melee: 1.5 m / 5  ft
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage
+
D8 Slashing.png 3d8 (3~24) Damage TypesSlashing damage

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.
 Melee: 1.5 m / 5  ft
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft
Phantasms Phantasms ()

Fill the shadows with three illusory duplicates of yourself that can hurt and Frightened Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft

Phantasms

Phantasms have identical statistics to their summoner, though with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.

Cloaker Phantasm
Cloaker Phantasm Model.png
Stats
Level 8
Creature Race Icon.png  Race Cloaker
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 56
Creature AC Icon.png  AC 14
Resistances
Resistant to non-magical SlashingResistant to non-magical PiercingResistant to non-magical BludgeoningImmune to all NecroticImmune to all PsychicImmune to all Poison
Moan Moan ()
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage

Produce a piercing moan and Frighten nearby creatures.
AoE: 4 m / 13 ft (Radius)

Tactics

  • The Cloaker will be Ambushing, so it may be useful to sneak towards it and uncover it with a passive perception check.
  • It has a multiattack which can only be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links