Divine Smite: Difference between revisions

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** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies)
** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies)
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead)  
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead)  
* Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}.
* Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction).
** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding).
** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding).
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.

Revision as of 16:07, 12 December 2023

{{SpellPage | image = Divine Smite.webp | level = 1 | classes = Paladin | summary = Divine Smite allows a Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack. | description = Your weapon emanates divine might as you strike, dealing an additional 2d8Damage TypesRadiantDRS damage. Deals an additional 1d8Damage TypesRadiant damage to Fiends and Undead. | class learns at level 2 = Paladin | cost = action | hit cost = spell1 | damage = weapon | damage modifier = | damage type = | damage save = | damage save effect = | damage per = | extra damage = 2d8 | extra damage modifier = | extra damage type = Radiant | extra damage save = | extra damage save effect = | extra damage per = | attack roll = | range = weapon | higher levels =

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

| notes =

  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • 2d8Damage TypesRadiantDRS (to normal enemies)
    • 3d8Damage TypesRadiantDRS (to fiends and undead)
  • Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See [[File:Error: String exceeds 1,000 character limit.< strong> Icon.webp|link=Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).|x24px|alt=Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).|class=bg3wiki-icon ]] [[Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).|Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).]]