Divine Smite: Difference between revisions

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| classes = Paladin
| classes = Paladin
| summary = Divine Smite allows a {{Class|Paladin}} to expend a [[Spells#Spell Slots|Spell Slot]] to deal additional {{DamageType|Radiant}} damage with a melee weapon attack.
| summary = Divine Smite allows a {{Class|Paladin}} to expend a [[Spells#Spell Slots|Spell Slot]] to deal additional {{DamageType|Radiant}} damage with a melee weapon attack.
| description = Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant|drs=t}} damage. Deals an additional {{DamageText|1d8|Radiant}} damage to Fiends and Undead.
| description = Your weapon deals an additional {{DamageText|2d8|Radiant|drs=t}} damage, increased by {{DamageText|1d8|Radiant}} damage when attacking Fiends or Undead.
| extra description = This reaction won't trigger on a [[Critical Hit]].
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| cost = action
| cost = action
| hit cost = spell1
| hit cost = spell1
| damage = weapon
| damage = weapon
| damage modifier =
| damage modifier =  
| damage type =
| damage type = Weapon
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage = 2d8
| extra damage = 2d8
| extra damage modifier =  
| extra damage modifier =  
| extra damage type = Radiant
| extra damage type = Radiant
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| attack roll =  
| attack roll =  
| range = weapon
| range = weapon
| higher levels =
| higher levels = * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.  
| notes = * '''Divine Smite''' cannot be triggered by ranged attacks.
| notes =
* '''Divine Smite''' cannot be triggered by ranged attacks.
* Does '''not''' consume the spell slot on a miss.
* Does '''not''' consume the spell slot on a miss.
* Deals {{InfoBlob|Weapon Damage +}}
* Deals {{InfoBlob|Weapon Damage +}}
Line 32: Line 31:
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead)  
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead)  
* Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}.
* Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}.
** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding).
** This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.
** Despite being configured in the Reactions menu, '''Divine Smite''' never consumes the {{action|reaction}} resource.
** Despite being configured in the Reactions menu, '''Divine Smite''' never consumes the {{action|reaction}} resource.
* If the weapon attack roll is a critical hit the damage is doubled ({{DamageText|4d8|Radiant}}, increasing by {{DamageText|2d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st).
* If the weapon attack roll is a critical hit, the damage is doubled ({{DamageText|4d8|Radiant}}, increasing by {{DamageText|2d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st).
}}
}}
{{PaladinNavbox}}
{{PaladinNavbox}}
[[Category:Sources of Radiant damage]]

Latest revision as of 05:20, 28 April 2024

Divine Smite.webp

Divine Smite is a level 1 spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack.

Description

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

This reaction won't trigger on a Critical Hit.

Properties

Cost
Action
Cost on hit
Level 1 Spell Slot
Damage
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant damage
Details
 Range: Normal weapon range

At higher levels

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Notes

  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • 2d8Damage TypesRadiantDRS (to normal enemies)
    • 3d8Damage TypesRadiantDRS (to fiends and undead)
  • Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See Divine Smite (reaction) Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit, the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).