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Explosives

From bg3.wiki

Explosives are a kind of rapidly combustible consumables in Baldur's Gate 3.

Hah! Enough warriors to make this a fair fight. Failing that, we've got the means to make it unfair. That's why our every ounce of anything that goes boom is buried out in front of that gate.
Asharak, on the virtues of strategically placed munitions

Overview edit

Explosives cause one or more of the following effects:

  • FireFire Area of Effect (AOE) damage
  • ForceForce AoE damage
  • Forcible displacement (knockback) of creatures.

The listings provided below should be seen as non-exhaustive. For details about some saving throw effects, see CanAreaDamageEvade (spell flag).

Arrows edit

Main article: Arrows
Name AOE Radius Damage Knockback Save DC On Save

Arrow of Roaring Thunder
2 m
7 ft
Weapon damage 2 m
7 ft
DC 12 STR halve damage
negate knockback

Smokepowder Arrow
5 m
17 ft
4d6FireFire
4d6ForceForce
3 m
10 ft
DC 12 DEX halve damage
negate knockback

Grenades edit

Regular Grenades edit

Name AOE Radius Damage Area/Condition Knockback Other

Alchemist's Fire
3 m
10 ft
- FireFire - -

Ochre Jelly Slime
1 m
3 ft
1d4+2FireFire BurningBurning (5 turns) - -

Sanguine Explosive
2 m
7 ft
4d8FireFire
4d8ForceForce
BurningBurning (2 turns) - DEX Save (DC 17)DEX Save (DC 17) to halve damage, negate Burning

Smokepowder Bomb
4 m
13 ft
3d4+9ForceForce[1] - - DEX Save (DC 12)DEX Save (DC 12) to halve damage

Special Grenades edit

Name AOE Radius Damage Area/Condition Knockback Other

Brilliant Retort
4 m
13 ft
3d4+9ForceForce[1] SilencedSilenced (2 turns) - DEX Save (DC 12)DEX Save (DC 12) to halve damage, negate Silenced

Flammable Slime Bomb
1 m
3 ft
1d4+2FireFire BurningBurning (5 turns) - Identical to Ochre Jelly Slime

Orthon Explosive
4 m
13 ft
3d6FireFire Infernal BurningInfernal Burning (3 turns) - DEX Save (DC 13)DEX Save (DC 13) to halve damage, negate Infernal Burning

Orthonic Handbomb
2 m
7 ft
4d8FireFire
4d8ForceForce
BurningBurning (2 turns) - DEX Save (DC 17)DEX Save (DC 17) to halve damage, negate Burning

Surprise-Based Teddy Bear
4 m
13 ft
6d6FireFire - 2 m
7 ft
DEX Save (DC 15)DEX Save (DC 15) to halve damage

Satchels and Barrels edit

Name AOE Radius Damage Area Knockback Other

Firewine Barrel
6 m
20 ft
4d6FireFire[2] FireFire (ignited)
AlcoholAlcohol (destroyed)
3 m
10 ft
DEX Save (DC 14)DEX Save (DC 14) to halve damage

Nautiloid Tank
6 m
20 ft
6d6FireFire[2] FireFire (ignited)
Mysterious LiquidMysterious Liquid (destroyed)
3 m
10 ft
DEX Save (DC 12)DEX Save (DC 12) to halve damage

Oil Barrel
6 m
20 ft
6d6FireFire[2] FireFire (ignited)
OilOil (destroyed)
3 m
10 ft
DEX Save (DC 12)DEX Save (DC 12) to halve damage

Runepowder Barrel
18 m
60 ft
10d8+40ForceForce - 6 m
20 ft
DEX Save (DC 12)DEX Save (DC 12) to halve damage

Runepowder Bomb
18 m
60 ft
10d8+40ForceForce - 6 m
20 ft
DEX Save (DC 12)DEX Save (DC 12) to halve damage

Runepowder Vial
6 m
20 ft
5d4+18ForceForce - 6 m
20 ft
DEX Save (DC 12)DEX Save (DC 12) to halve damage

Smokepowder Barrel
6 m
20 ft
4d4+18ForceForce[2][3]
2d6FireFire
2d6ForceForce
FireFire (ignited)
SmokepowderSmokepowder (destroyed)
6 m
20 ft
DEX Save (DC 12)DEX Save (DC 12) to halve initial Force damage and negate Fire damage.

Smokepowder Satchel
3 m
10 ft
3d4+9ForceForce[2][3]
2d6FireFire
2d6ForceForce
FireFire (ignited)
SmokepowderSmokepowder (destroyed)
3 m
10 ft
DEX Save (DC 12)DEX Save (DC 12) to halve initial Force damage and negate Fire damage.

Notes and references edit

  1. 1.0 1.1 There is a bug common to Brilliant Retort and Smokepowder Bomb (of which the former is a variant) that applies multiple instances of damage to each creature in the blast range. Each instance of damage triggers its own saving throw.
  2. 2.0 2.1 2.2 2.3 2.4 This item ignites if thrown or placed onto a FireFire surface
  3. 3.0 3.1 There are edge cases specific to Smokepowder Barrels and Smokepowder Satchels listed on their respective pages.