Explosives
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Explosives are a kind of rapidly combustible consumables in Baldur's Gate 3.
Overview edit
Explosives cause one or more of the following effects:
The listings provided below should be seen as non-exhaustive. For details about some saving throw effects, see CanAreaDamageEvade (spell flag).
Arrows edit
Main article: Arrows
| Name | AOE Radius | Damage | Knockback | Save DC | On Save |
|---|---|---|---|---|---|
Arrow of Roaring Thunder |
2 m 7 ft |
Weapon damage | 2 m 7 ft |
DC 12 STR | halve damage negate knockback |
Smokepowder Arrow |
5 m 17 ft |
4d6Fire 4d6Force |
3 m 10 ft |
DC 12 DEX | halve damage negate knockback |
Grenades edit
Regular Grenades edit
See also: Grenades#Regular Grenades
| Name | AOE Radius | Damage | Area/Condition | Knockback | Other |
|---|---|---|---|---|---|
Alchemist's Fire |
3 m 10 ft |
- | Fire | - | - |
Ochre Jelly Slime |
1 m 3 ft |
1d4+2Fire | Burning (5 turns) | - | - |
Sanguine Explosive |
2 m 7 ft |
4d8Fire 4d8Force |
Burning (2 turns) | - | DEX Save (DC 17) to halve damage, negate Burning |
Smokepowder Bomb |
4 m 13 ft |
3d4+9Force[1] | - | - | DEX Save (DC 12) to halve damage |
Special Grenades edit
See also: Grenades#Special Grenades
| Name | AOE Radius | Damage | Area/Condition | Knockback | Other |
|---|---|---|---|---|---|
Brilliant Retort |
4 m 13 ft |
3d4+9Force[1] | Silenced (2 turns) | - | DEX Save (DC 12) to halve damage, negate Silenced |
Flammable Slime Bomb |
1 m 3 ft |
1d4+2Fire | Burning (5 turns) | - | Identical to Ochre Jelly Slime |
Orthon Explosive |
4 m 13 ft |
3d6Fire | Infernal Burning (3 turns) | - | DEX Save (DC 13) to halve damage, negate Infernal Burning |
Orthonic Handbomb |
2 m 7 ft |
4d8Fire 4d8Force |
Burning (2 turns) | - | DEX Save (DC 17) to halve damage, negate Burning |
Surprise-Based Teddy Bear |
4 m 13 ft |
6d6Fire | - | 2 m 7 ft |
DEX Save (DC 15) to halve damage |
Satchels and Barrels edit
See also: Grenades#Satchels and Barrels
| Name | AOE Radius | Damage | Area | Knockback | Other |
|---|---|---|---|---|---|
Firewine Barrel |
6 m 20 ft |
4d6Fire[2] | Fire (ignited) Alcohol (destroyed) |
3 m 10 ft |
DEX Save (DC 14) to halve damage |
Nautiloid Tank |
6 m 20 ft |
6d6Fire[2] | Fire (ignited) Mysterious Liquid (destroyed) |
3 m 10 ft |
DEX Save (DC 12) to halve damage |
Oil Barrel |
6 m 20 ft |
6d6Fire[2] | Fire (ignited) Oil (destroyed) |
3 m 10 ft |
DEX Save (DC 12) to halve damage |
Runepowder Barrel |
18 m 60 ft |
10d8+40Force | - | 6 m 20 ft |
DEX Save (DC 12) to halve damage |
Runepowder Bomb |
18 m 60 ft |
10d8+40Force | - | 6 m 20 ft |
DEX Save (DC 12) to halve damage |
Runepowder Vial |
6 m 20 ft |
5d4+18Force | - | 6 m 20 ft |
DEX Save (DC 12) to halve damage |
Smokepowder Barrel |
6 m 20 ft |
4d4+18Force[2][3] 2d6Fire 2d6Force |
Fire (ignited) Smokepowder (destroyed) |
6 m 20 ft |
DEX Save (DC 12) to halve initial Force damage and negate Fire damage. |
Smokepowder Satchel |
3 m 10 ft |
3d4+9Force[2][3] 2d6Fire 2d6Force |
Fire (ignited) Smokepowder (destroyed) |
3 m 10 ft |
DEX Save (DC 12) to halve initial Force damage and negate Fire damage. |
Notes and references edit
- ↑ 1.0 1.1 There is a bug common to Brilliant Retort and Smokepowder Bomb (of which the former is a variant) that applies multiple instances of damage to each creature in the blast range. Each instance of damage triggers its own saving throw.
- ↑ 2.0 2.1 2.2 2.3 2.4 This item ignites if thrown or placed onto a Fire surface
- ↑ 3.0 3.1 There are edge cases specific to Smokepowder Barrels and Smokepowder Satchels listed on their respective pages.