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Explosives
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Explosives are a kind of rapidly combustible consumables in Baldur's Gate 3.
“Hah! Enough warriors to make this a fair fight. Failing that, we've got the means to make it unfair. That's why our every ounce of anything that goes boom is buried out in front of that gate.„
Overview[edit | edit source]
Explosives cause one or more of the following effects:
The listings provided below should be seen as non-exhaustive. For details about some saving throw effects, see CanAreaDamageEvade (spell flag).
Arrows[edit | edit source]
Main article: Arrows
| Name | AOE Radius | Damage | Knockback | Save DC | On Save |
|---|---|---|---|---|---|
Arrow of Roaring Thunder |
2 m 7 ft |
Weapon damage | 2 m 7 ft |
DC 12 STR | halve damage negate knockback |
Smokepowder Arrow |
5 m 17 ft |
4d6Fire 4d6Force |
3 m 10 ft |
DC 12 DEX | halve damage negate knockback |
Grenades[edit | edit source]
Regular Grenades[edit | edit source]
See also: Grenades#Regular Grenades
| Name | AOE Radius | Damage | Area/Condition | Knockback | Other |
|---|---|---|---|---|---|
Alchemist's Fire |
3 m 10 ft |
- | Fire | - | - |
Ochre Jelly Slime |
1 m 3 ft |
1d4+2Fire | Burning (5 turns) | - | - |
Sanguine Explosive |
2 m 7 ft |
4d8Fire 4d8Force |
Burning (2 turns) | - | DEX Save (DC 17) to halve damage, negate Burning |
Smokepowder Bomb |
4 m 13 ft |
3d4+9Force[1] | - | - | DEX Save (DC 12) to halve damage |
Special Grenades[edit | edit source]
See also: Grenades#Special Grenades
| Name | AOE Radius | Damage | Area/Condition | Knockback | Other |
|---|---|---|---|---|---|
Brilliant Retort |
4 m 13 ft |
3d4+9Force[1] | Silenced (2 turns) | - | DEX Save (DC 12) to halve damage, negate Silenced |
Flammable Slime Bomb |
1 m 3 ft |
1d4+2Fire | Burning (5 turns) | - | Identical to Ochre Jelly Slime |
Orthon Explosive |
4 m 13 ft |
3d6Fire | Infernal Burning (3 turns) | - | DEX Save (DC 13) to halve damage, negate Infernal Burning |
Orthonic Handbomb |
2 m 7 ft |
4d8Fire 4d8Force |
Burning (2 turns) | - | DEX Save (DC 17) to halve damage, negate Burning |
Surprise-Based Teddy Bear |
4 m 13 ft |
6d6Fire | - | 2 m 7 ft |
DEX Save (DC 15) to halve damage |
Satchels and Barrels[edit | edit source]
See also: Grenades#Satchels and Barrels
| Name | AOE Radius | Damage | Area | Knockback | Other |
|---|---|---|---|---|---|
Firewine Barrel |
6 m 20 ft |
4d6Fire[2] | Fire (ignited) Alcohol (destroyed) |
3 m 10 ft |
DEX Save (DC 14) to halve damage |
Nautiloid Tank |
6 m 20 ft |
6d6Fire[2] | Fire (ignited) Mysterious Liquid (destroyed) |
3 m 10 ft |
DEX Save (DC 12) to halve damage |
Oil Barrel |
6 m 20 ft |
6d6Fire[2] | Fire (ignited) Oil (destroyed) |
3 m 10 ft |
DEX Save (DC 12) to halve damage |
Runepowder Barrel |
18 m 60 ft |
10d8+40Force | - | 6 m 20 ft |
DEX Save (DC 12) to halve damage |
Runepowder Bomb |
18 m 60 ft |
10d8+40Force | - | 6 m 20 ft |
DEX Save (DC 12) to halve damage |
Runepowder Vial |
6 m 20 ft |
5d4+18Force | - | 6 m 20 ft |
DEX Save (DC 12) to halve damage |
Smokepowder Barrel |
6 m 20 ft |
4d4+18Force[2][3] 2d6Fire 2d6Force |
Fire (ignited) Smokepowder (destroyed) |
6 m 20 ft |
DEX Save (DC 12) to halve initial Force damage and negate Fire damage. |
Smokepowder Satchel |
3 m 10 ft |
3d4+9Force[2][3] 2d6Fire 2d6Force |
Fire (ignited) Smokepowder (destroyed) |
3 m 10 ft |
DEX Save (DC 12) to halve initial Force damage and negate Fire damage. |
Notes and references[edit | edit source]
- ↑ 1.0 1.1 There is a bug common to Brilliant Retort and Smokepowder Bomb (of which the former is a variant) that applies multiple instances of damage to each creature in the blast range. Each instance of damage triggers its own saving throw.
- ↑ 2.0 2.1 2.2 2.3 2.4 This item ignites if thrown or placed onto a Fire surface
- ↑ 3.0 3.1 There are edge cases specific to Smokepowder Barrels and Smokepowder Satchels listed on their respective pages.