Fear: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Fear | | name = Fear | ||
| image = Fear | | image = Fear.webp | ||
| level = 3 | | level = 3 | ||
| school = Illusion | | school = Illusion | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Warlock, Wizard | | classes = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain | | class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | ||
| class learns at level 9 = Gloom Stalker | | class learns at level 9 = Gloom Stalker | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images. | | granted by items = Servitor of the Black Hand Gloves:Long Rest | ||
| description = Project an image so frightening it makes targets drop everything and become | | summary = This spell allows spellcasters to terrify targets by projecting phantasmal images. | ||
| description = Project an image so frightening it makes targets drop everything and become {{Cond|Fearful}}. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear. | |||
Affected targets become Fearful for 2 turns and Disarmed for 1 turn. | Affected targets become Fearful for 2 turns and Disarmed for 1 turn. | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type | | damage type = | ||
| damage per = | |||
| extra damage = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = cone | ||
| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
Line 41: | Line 39: | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| area = | | condition2 = Weapon Dropped! | ||
| area category = | | condition2 duration = 1 | ||
| area shape = | | condition2 save = Wisdom | ||
| area range m = | | area = | ||
| area range ft = | | area category = | ||
| area duration = | | area shape = | ||
| area turn start damage = | | area range m = | ||
| area turn start damage type = | | area range ft = | ||
| area turn start damage save = | | area duration = | ||
| area turn start damage save effect = | | area turn start damage = | ||
| area turn end damage = | | area turn start damage type = | ||
| area turn end damage type = | | area turn start damage save = | ||
| area turn end damage save = | | area turn start damage save effect = | ||
| area turn end damage save effect = | | area turn end damage = | ||
| area condition = | | area turn end damage type = | ||
| area condition 2 = | | area turn end damage save = | ||
| area condition 3 = | | area turn end damage save effect = | ||
| area condition 4 = | | area condition = | ||
| higher levels = | | area condition 2 = | ||
| notes = | | area condition 3 = | ||
| video = | | area condition 4 = | ||
| higher levels = | |||
| notes = * This spell does not target allies who are included in the area of effect. | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Fear|long}} | * {{FRWiki|Fear|long}} |
Revision as of 16:34, 9 March 2024
Fear is a level 3 illusion spell. This spell allows spellcasters to terrify targets by projecting phantasmal images.
Description
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.
Affected targets become Fearful for 2 turns and Disarmed for 1 turn.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- WIS Save
- Range: Self
- AoE: 9 m / 30 ft (Cone)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Fearful
Fearful
Duration: 2 turns
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Condition: Weapon Dropped!
Weapon Dropped!
Duration: 1 turn
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class Level 9: Gloom Stalker Ranger
Granted by the following items:
- Servitor of the Black Hand Gloves ( Recharge: Long rest)
Notes
- This spell does not target allies who are included in the area of effect.
External Links
- Fear on the Forgotten Realms Wiki