Fighter: Difference between revisions

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* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
** Hit points at higher levels: {{C|6 + [[Constitution]] Modifier}}
** Hit points at higher levels: {{C|6 + [[Constitution]] Modifier}}
* Important Ability Scores: {{C|[[Strength]]}} (or {{C|[[Dexterity]]}}) for physical attacks, {{C|[[Constitution]]}} for Hit Points and [[Spell#Concentration|Concentration Checks]], and (Eldritch Knight only) {{C|[[Intelligence]]}} for Spells.
* Important Ability Scores: {{C|[[Strength]]}} (or {{C|[[Dexterity]]}}) for physical attacks, {{C|[[Constitution]]}} for Hit Points and [[Spells#Concentration|Concentration Checks]], and (Eldritch Knight only) {{C|[[Intelligence]]}} for Spells.
* Saving Throw Proficiencies: {{C|[[Strength]], [[Constitution]]}}
* Saving Throw Proficiencies: {{C|[[Strength]], [[Constitution]]}}
* Armor Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]], [[Armor#Heavy Armor|Heavy Armor]]}}
* Armor Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]], [[Armor#Heavy Armor|Heavy Armor]]}}

Revision as of 23:59, 4 February 2023

Main Page > Character Creation > Playable Classes > Fighter


Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter Class Icon.png

Fighter is one of the Playable Classes of Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.

Class Information

Skills

You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.

Level 1 Proficiency Icon.png Proficiency Bonus: +2

Level Progression

Through experience, you acquire new power. You gain the following trait:

Level 1

  • Second Wind Icon 64px.png Second Wind
  • Fighting Style (Choose 1):
    • Fighting Style Archery Icon.png Archery: You gain a +2 bonus to Ranged Weapon Attacks.
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armor Class while wearing Armor.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Fighting Style Great Weapon Icon.png Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
    • Fighting Style Protection Icon.png Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5m / 5ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
    • Fighting Style Two Weapon Icon.png Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

Level 3

  • Choose a subclass:
Battle Master Icon.png
Battle Master
Eldritch Knight Icon.png
Eldritch Knight
  • Subclass Features:
Battle Master Icon.png Battle Master Eldritch Knight Icon.png Eldritch Knight

Level 4

  • Ability Score Improvement or Feat (Choose 1):
    • Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised above 20 using this feature).
    • Choose a Feat.
  • Subclass Features:
Battle Master Icon.png Battle Master Eldritch Knight Icon.png Eldritch Knight
(none)
  • 3 Level 1 Spell Slots.png Gain an additional Level 1 Spell Slot
  • Learn a new Spell

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: Can make an additional free attack after making an unarmed or weapon attack.
  • Subclass Features: None at this level