Flaming Sphere: Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Druid, Wizard, Light Domain, Arcane Trickster, Eldritch Knight
| class learns at level 3 = Druid, Wizard
| class learns at level 3 = Druid, Wizard, Light Domain
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| races =
| other ways to learn = * {{Class|Light Domain}}s learn this spell automatically at level 3.
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.
 
| cost = action, spell2
Summon:
 
'''{{Icon|Flaming Sphere.png|100}} [[Flaming Sphere (Creature)|Flaming Sphere]]'''
 
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
 
It receives the following Class Action:
* '''{{SAI|Ram|w=40}}:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage.
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{InfoBlob|{{Action|Bonus}}}}
** {{Range|melee}}
 
It also receives the following toggleable passive feature:
* '''{{SAI|Ablaze|w=40}}:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{AOE|radius|m=1.5|ft=5}}
 
| action type = action
| attack roll =
| attack roll =
| damage = 2d6
| damage = 2d6

Revision as of 10:24, 21 November 2023

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Flaming Sphere.webp

Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire damage (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Other ways to learn:

Visuals

External Links