Flaming Sphere: Difference between revisions

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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Flaming Sphere
| name = Flaming Sphere
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| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere.
| cost = action, spell2
| cost = action, spell2
| attack roll =
| attack roll =
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| damage modifier =
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save = Dexterity
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =
| range m =
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== External Links ==
== External Links ==
* {{FRWiki|Flaming sphere|long}}
* {{FRWiki|Flaming sphere|long}}
[[Category:Sources of Fire damage]]

Latest revision as of 16:34, 9 March 2024

Flaming Sphere.webp

Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire damage
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Visuals

External Links[edit | edit source]