Gloom Stalker: Difference between revisions
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Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
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'''Gloom Stalker''' is a [[Subclass]] of [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}} | |||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
==Subclass Features== | ==Subclass Features== | ||
[[File:Default Ranger Armor Alt.png|200px|right|Ranger's default armour]]{{SubclassNote|Ranger}} | |||
{{Level header|3}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Disguise Self|r=16}} | ||
=== ''' | {{HorizontalRuleImage}} | ||
; Umbral Sight | |||
:; {{SAI|Umbral Shroud}} : Use an [[Action]] to wrap yourself in shadows to become {{Cond|Invisible}} for 10 turns if you are [[Obscured]]. | |||
:; {{SAI|Superior Darkvision}} : You can see in the dark up to {{Distance|m=24|ft=80}}. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Dread Ambusher|w=40}} | |||
: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage. | |||
:; {{SAI|Dread Ambusher (Melee)}} : Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage. | |||
:; {{SAI|Dread Ambusher (Ranged)}} : Make a ranged attack that deals an extra {{DamageText|1d8|Physical}} damage. | |||
:; {{SAI|Dread Ambusher: Hide}} : As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible. | |||
{{Level header|5}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Misty Step}} | ||
{{Level header|7}} | |||
= | ; {{SAI|Iron Mind|w=40}} | ||
: You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s. | |||
{{Level header|9}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Fear|c=16}} | ||
{{Level header|11}} | |||
; {{SAI|Stalker's Flurry|w=40}} | |||
: Once on each of your turns, when you miss with a weapon attack, you can make another one for free. | |||
== External Links == | == External Links == | ||
* {{FRWiki|Gloom stalker|long}} | * {{FRWiki|Gloom stalker|long}} | ||
{{RangerNavbox}} |
Revision as of 17:37, 21 March 2024
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Subclass Features
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.Level 3
You gain the following spell. It is Always Prepared:
- Umbral Sight
- You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- Make a melee attack that deals an extra 1d8Physical damage.
- Make a ranged attack that deals an extra 1d8Physical damage.
- As a Bonus Action, you can from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- Once on each of your turns, when you miss with a weapon attack, you can make another one for free.