More actions
For the equivalent Way of the Four Elements Monk spell, see .
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
Properties
- Cost
Action +
Level 2 Spell Slot
- Details
WIS Save
Range: 18 m / 60 ft
Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 2nd.Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have
Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within
Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity
Saving throws.
- At the end of each turn, the affected entity makes a Wisdom
Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class Level 3: Bard , Cleric , Druid , Sorcerer , Warlock , Wizard , and Circle of the Land (Arctic and Forest)
- Class Level 5: Oath of Vengeance
- Class Level 7: Arcane Trickster
- Class Level 8: Eldritch Knight
Notes
Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"
Visuals
External Links[edit | edit source]
Hold person on the Forgotten Realms Wiki