Ice (surface): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(+image +gallery)
(Added disambig)
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{About
[[File:Surface Sand Ice 01.jpg|upright=0.8|thumb|right|{{AbilityInfobox
| subject = the slippery ice surface
| title = <div style="font-size:105%; font-family:Georgia;">''An ice surface on sand''</div>
| disambig = Ice
----
}}
| Saving Throw = [[Dexterity]]
{{Area page
| Condition = [[Difficult Terrain (Condition)|Difficult Terrain]], [[Prone (Condition)|Prone]]
| name = Ice
}}]]'''Ice Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed and they might become [[Prone (Condition)|Prone]].
| image = Ice surface.png
| controller icon = Ice surface Controller Icon.webp
| icon = Ice surface Icon.webp
| summary = an [[area]]. Created in numerous ways, it can knock {{cond|Prone}} anyone who travels over it.
| description = Difficult terrain - [[movement speed]] is halved and creatures may fall Prone.
| type = surface
| condition = Prone
| condition save = DEX
| condition dc = 12
| condition2 = Difficult Terrain
| created by items = Snowburst Ring, Arrow of Ice
| created by spells = Blade of Rime, Chromatic Orb: Cold, Death Burst: Cold, Explosive Icicle, Ice Knife, Ice Storm, Icy Regurgitation, Otiluke's Freezing Sphere, Sleet Storm
| interactions = * Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for {{Duration|2}} and melts into water afterwards. These surfaces include:
**[[Blood (area)|Blood]]
**[[Water (area)|Water]]
**[[Alcohol (area)|Alcohol]]
**[[Acid (area)|Acid surface]]
**[[Simple toxin (area)|Simple toxin]] and other coatings
* Melts into [[Water (area)|water]] when exposed to fire damage.
}}


Ice surfaces can either be created directly, such as by the [[Ice Knife]] spell, or by freezing a [[Water Surface|Water]] or [[Blood Surface]].
==Gallery==
 
== Properties ==
{{Condition|Difficult Terrain}}
 
{{SavingThrow|Dexterity}}: [[Difficulty Class|Base DC]] 8 + [[Intelligence|Intelligence Modifier]] + [[Proficiency]], to avoid becoming [[Prone (Condition)|Prone]].
 
{{Condition|Prone}}
 
== Gallery ==
<gallery heights="100px" mode="default">
<gallery heights="100px" mode="default">
Surface Grass Paving Ice.jpg|''An ice surface on a grassy, paved path at dusk.''
Surface Grass Paving Ice.jpg|''An ice surface on a grassy, paved path at dusk.''
 
Ice_Surface.png|''An ice surface as seen in the prologue.''
</gallery>
</gallery>
[[Category: Surfaces]]
Turns into a [[Water Surface]] after 2 rounds or if exposed to [[Damage Types|Fire]] based attack and/or source. Note that Ice Surfaces created from Blood Surfaces still turn into Water Surfaces upon melting.

Revision as of 00:15, 3 May 2024

This article is about the slippery ice surface. For other uses, see Ice (disambiguation).
Ice (surface) image

Ice is an area. Created in numerous ways, it can knock Prone Prone anyone who travels over it.

Description

Difficult terrain - movement speed is halved and creatures may fall Prone.

Properties

Type: Surface

Condition: Prone

Prone Prone

DC 12  Dexterity saving throw

Condition: Difficult Terrain

Creation

This area can be created by the following:

Items:

Spells and actions:

Interactions

  • Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for Duration: 2 turns and melts into water afterwards. These surfaces include:
  • Melts into water when exposed to fire damage.

Gallery