Jaheira/approval

From Baldur's Gate 3 Wiki
Jaheira Approves
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense.

Greetings

Depending on their approval rating, Jaheira may greet the player with:

Very Low (-40 or less)[Needs Verification]

Low (-20 or less)[Needs Verification]

Neutral (-19 - 20)

Medium approval (20+)[Needs Verification]

High approval (40+)[Needs Verification]

Very High approval (60+)[Needs Verification]

Exceptional approval (80+)[Needs Verification]

Approval

The following story and dialogue choices will cause Jaheira to gain approval.

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Act Three

Rivington

  • Volunteer a companion, other than her, to Dribbles' show
  • Tell Fist Rowan "They're innocent people. You can't just kill them!"
  • Tell Tinker Nayzeem that the way people treat refugees is terrible.
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate (Jaheira approves +1)
  • Try to help the Dying Stone Lord Thug (Jaheira approves +1)
  • Donate 500 gold for refugees to Manip Nestor.
  • Take the Cursed Monk's curse and withstand it.
  • Persuade Angry Mar'hyah (found near the post office) to let you keep Scratch.
  • Deceive Angry Mar'hyah about animal abuse rules.
  • Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with Gyldro Angleiron the Smith.
  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Wyrm's Crossing

  • Succeed an insight check when it comes to Marcus to notice Jaheira signal to attack the doppleganger at Danthelon's Dancing Axe. Jaheira approves +2
  • You can attack first or wait for Jaheira to finish, both give approval.
  • Take Geraldus side on the conversation following the battle at Danthelon's Dancing Axe. Jaheira approves +10
  • In Carm's Garm, tell Naaber that while everyone likes dogs, nobody likes Naaber. Requires multiple dialogues with him.
  • Get into Wyrm's Rock by showing the Archdukal Coronation Admission Pass to the guards.

Wyrm's Rock

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade by using Detect Thoughts.

Guildhall

  • When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend.
  • When talking with Nine-Fingers Keene, in the same conversation as above, say Jaheira is not alone.

Camp/Conversation

  • When you ask about her past experiences with the Dead Three and when she has answered as your wise and wizened elder, say "Please. You're only one of those things."
  • Tell her "Who are you speaking to? Maybe I'm the parasite, puppeting this body." while asking about her past.
  • After the event at Danthelon's Dancing Axe, agree to look for Minsc.
  • After reaching Lower City, ask wether she interested with Gortash offer.
  • Call her ancient.
  • Say that Orin is trying to make you paranoid (Nature check required)
  • Tell her that her experience will be an asset

Elerrathin's Home

  • Tell Rion to listen to her mother.
  • Tell Rion to help the refugees.
  • Tell Jaheira it was foolish to keep her family a secret.
  • Tell Jaheira you understand her choice to keep her family a secret.
  • Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.

Disapproval

The following story and dialogue choices will cause Jaheira to lose approval.

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Act Three

  • Say "All hail the High Harper!" when you chose her as Dribbles' assistant, revealing her secret organisation affiliation to the entire crowd.
  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Try Hoots Hooligan's special hooch at Sharess' Caress.
  • Tell Rion we're all going to die when asked about our chances against the Cult.