Religion
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Religion is an Intelligence-based Skill.
The higher a creature's Intelligence Score, the more likely they will succeed on Religion Checks to recognize religious details.
Proficiency edit
Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Religion:
The following classes can choose to select Religion as a proficient skill at Level 1:
Rangers who choose Sanctified Stalker as a Favoured Enemy gain proficiency in Religion.
Knowledge domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.
Uses edit
- Used in dialogue.
Related Items edit
+1 to Skill Checks edit
+1d4 to All Skill Checks edit
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Related Spells edit
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Fox's Cunning - grants Advantage on all Intelligence Checks
- Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Intelligence) - grants Disadvantage on all Intelligence Checks
- Knowledge of the Ages: Intelligence - grants Proficiency in all Intelligence Skills