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==Objectives==
==Objectives==
* Save Orin's victim.
<div class="toccolours mw-collapsible mw-collapsed">
** Orin abducted Lae'zel. She told us that she'll release her if we kill Gortash.
<div style="font-weight: bold; line-height: 1.6;">Save Orin's victim.</div>
** Orin abducted Halsin. She told us that she'll release him if we kill Gortash.
<div class="mw-collapsible-content">
** Orin abducted Gale. She told us that she'll release him if we kill Gortash.
* Orin abducted Lae'zel. She told us that she'll release her if we kill Gortash.
** Orin abducted Minthara. She told us that she'll release her if we kill Gortash.
* Orin abducted Gale. She told us that she'll release him if we kill Gortash.
** Orin abducted Yenna. She told us that she'll release her if we kill Gortash.
* Orin abducted Halsin. She told us that she'll release him if we kill Gortash.
* Find where Orin is keeping her victim.
* Orin abducted Minthara. She told us that she'll release her if we kill Gortash.
** We refused Orin's deal to kill Gortash. There must be another way to save her victim - assuming they're still alive. We should find out where she took them.
* Orin abducted Yenna. She told us that she'll release her if we kill Gortash.
* Destroy the Steel Watchers.
</div></div>
** We defeated a Steel Watcher - Gortash now has one fewer mechanical lackeys protecting him. Investigating the Steel Watch may be a good approach.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
* Take down the Steel Watch.
<div style="font-weight: bold; line-height: 1.6;">Find where Orin is keeping her victim.</div>
** We found a letter from Orin explaining that striking down Gortash will be difficult with the Steel Watch protecting him. We should find the Steel Watch Foundry and take it down. Hopefully the abductee is still safe.
<div class="mw-collapsible-content">
* Find Orin's next instructions.
* We refused Orin's deal to kill Gortash. There must be another way to save her victim - assuming they're still alive. We should find out where she took them.
** We destroyed the Steel Watch Foundry as Orin instructed. She seems to enjoy infiltrating our camp and leaving messages for us there - maybe that's where we'll find further instructions.
</div></div>
* Kill Gortash.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
** With the Steel Watch destroyed and Gortash vulnerable, Orin left us a message with a clear directive: kill Gortash.
<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watchers.</div>
* Find Orin's final instructions.
<div class="mw-collapsible-content">
** Gortash is dead. Orin will surely have left another note for us at camp after learning this.
* We defeated a Steel Watcher - Gortash now has one fewer mechanical lackeys protecting him. Investigating the Steel Watch may be a good approach.
* Submit to the Bhaalist Murder Tribunal.
</div></div>
** Orin left us a note congratulating us for killing Gortash. Her abductee is thankfully still alive. Before we can seek Orin in the Temple of Bhaal and rescue the victim, she demands that we submit to trial in something called the Murder Tribunal.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
* Find Orin's victim in the Temple of Bhaal.
<div style="font-weight: bold; line-height: 1.6;">Take down the Steel Watch.</div>
** We were anointed Unholy Assassin at the Murder Tribunal, gaining access to the Temple of Bhaal. We need to find Orin there if we are to rescue her victim in time.
<div class="mw-collapsible-content">
** We now know how to gain access to the Temple of Bhaal, but Orin won't be happy that we dismantled the Murder Tribunal. We must reach the Temple and rescue her victim before she learns this.
* We found a letter from Orin explaining that striking down Gortash will be difficult with the Steel Watch protecting him. We should find the Steel Watch Foundry and take it down. Hopefully the abductee is still safe.
** We found Orin's victim tied to an altar. We should be careful as we approach.
</div></div>
* Check up on the victim.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
** With Orin defeated, we can finally see if her victim is all right.
<div style="font-weight: bold; line-height: 1.6;">Find Orin's next instructions.</div>
<div class="mw-collapsible-content">
* We destroyed the Steel Watch Foundry as Orin instructed. She seems to enjoy infiltrating our camp and leaving messages for us there - maybe that's where we'll find further instructions.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Kill Gortash.</div>
<div class="mw-collapsible-content">
* With the Steel Watch destroyed and Gortash vulnerable, Orin left us a message with a clear directive: kill Gortash.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find Orin's final instructions.</div>
<div class="mw-collapsible-content">
* Gortash is dead. Orin will surely have left another note for us at camp after learning this.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Submit to the Bhaalist Murder Tribunal.</div>
<div class="mw-collapsible-content">
* Orin left us a note congratulating us for killing Gortash. Her abductee is thankfully still alive. Before we can seek Orin in the Temple of Bhaal and rescue the victim, she demands that we submit to trial in something called the Murder Tribunal.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find Orin's victim in the Temple of Bhaal.</div>
<div class="mw-collapsible-content">
* We were anointed Unholy Assassin at the Murder Tribunal, gaining access to the Temple of Bhaal. We need to find Orin there if we are to rescue her victim in time.
* We now know how to gain access to the Temple of Bhaal, but Orin won't be happy that we dismantled the Murder Tribunal. We must reach the Temple and rescue her victim before she learns this.
* We found Orin's victim tied to an altar. We should be careful as we approach.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Check up on the victim.</div>
<div class="mw-collapsible-content">
* With Orin defeated, we can finally see if her victim is all right.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* We failed to save Orin's victim from her clutches.
* We failed to save Orin's victim from her clutches.
* Orin's victim is safe and sound back at camp.
* Orin's victim is safe and sound back at camp.
</div></div>
== Walkthrough ==
=== The Kidnapping ===
[[Orin the Red|Orin]] kidnaps a party member under various circumstances. The easiest event trigger is long resting after arriving in the [[Lower City]]. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. The priority order is:
* Lae'zel
* Gale
* Halsin/Minthara
* Yenna
==== Kidnapping at Camp ====
If the kidnapped party member is [[Lae'zel]], she puts a knife to [[Yenna]] and claims that Yenna is a shapeshifter. The party can object, using the following options:
* [INTIMIDATION] Let her go, Lae'zel.
* [PERSUASION] There's something we're not seeing here.
Otherwise, "Lae'zel" kills Yenna by slitting her throat. If Yenna is saved, she runs off and Orin reveals herself.
If [[Gale]] is the unlucky target, "he" approaches the party about the orb in his chest. He states that he must sacrifice himself for the good of the many, otherwise Baldur's Gate will be only the first city to fall. As he seems to be exploding, he instead transforms into Orin, who reveals her kidnapping.
If [[Halsin]] is kidnapped, "he" appears about to kill [[Scratch]]. He transforms back into his humanoid self, claiming that the corruption of the city is eating away at him. "Halsin" puts a knife to his chest, which the party can either slap away, try to use Medicine to find a way to treat Halsin, or try to persuade him to stand down. Afterwards, Orin reveals herself and says the party must sharpen their wits to spare Halsin the true blade.
If [[Minthara]] is captured, "she" is covered in blood and claims that Isobel was trying to kill her. "She" shows a dead body under a cloth, claiming it to be Isobel's corpse, slain in self defense. "Minthara" says no one at camp is trustworthy and they must be slain in their sleep. Whatever the response, she reveals herself to be Orin.
If the victim is Yenna, she is cooking a meat skewer when the party approaches. She tells the party to try it, stating there is something special in it. That turns out to be [[Grub]], the cat, who Orin killed and cooked into the skewers. After this, Orin reveals herself and the true nature of the meat skewers.
==== Kidnapping in the Sewers ====
If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the City Sewers. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.
This event is triggered in two places - in the sewers accessed from the [[The Emperor|Emperor's]] hideout, or in the area close to the Undercity Ruins waypoint (X:-141, Y:923). It's not possible to avoid the kidnapping before confronting Orin.
=== Orin's Demands ===
After Orin reveals she has a hostage, she states her demands. [[Enver Gortash|Gortash]] bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive.
If the party chooses to pursue Gortash first and manages to complete [[Get Gortash's Netherstone]], Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the Murder Tribunal and become an unholy assassin of Bhaal before they can face her. She gives the party a location - [[Candulhallow's Tombstones]] and a password - 'Sicarius.'
If the party does not want to face Gortash first, then [[Investigate the Murders]] must be completed. Finishing the quest also reveals the location and password for the tribunal.
=== Candulhallow's Tombstones ===
[[File:Candulhallows Tombstones Entrance.jpg|thumb|Entrance to Candulhallow's Tombstones]]
Candulhallow's Tombstones is northeast of Elfsong Tavern (X:74, Y:25). Its entrance can either be lockpicked, or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.
[[File:Candulhallows Tombstones Painting.jpg|thumb|The painting that hides the button.]]
Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber (X:-1302, Y:519).
=== Infiltrate the Murder Tribunal ===
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
Enter the Murder Tribunal Antechamber and speak to That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.
Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
If the party chooses not to fight their way through, they come face to face with [[Sarevok Anchev]], along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.
Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:
* The deed is done - the details don't matter.
* In combat. Honourably.
* [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse.
* [DECEPTION] Slowly and painfully. I savoured every scream.
* [DECEPTION] With a smile on my face, and pleasure in my heart.
* I didn't kill this person. But I will kill you.
If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.
An additional scene plays if either Minsc or Jaheira is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.
Whether the party becomes an assassin of Bhaal or not, the {{IconLink |Map to the Temple of Bhaal Icon.png| Map to the Temple of Bhaal }} and {{IconLink |Amulet of Bhaal Icon.png| Amulet of Bhaal }} needed to enter the Temple of Bhaal is acquired.
=== The Temple of Bhaal ===
[[File:Hanging Corpse Undercity Ruins Quest.jpg|thumb|The hanging corpses in the Undercity Ruins.]]
The entrance to the Temple of Bhaal is close to the Undercity Ruins waypoint. There are two corpses hanging from the ceiling with a skull below them (X:-142, Y:934). Use a ranged attack on the corpse to make it bleed, which causes the skull to become red. Once this happens, the way to the Temple opens.
There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.
Once the door to the Temple is reached (X:2, Y:1006), the Amulet of Bhaal is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin.
=== Confronting Orin ===
Orin's victim is shackled to an altar, which Orin has the key to. Orin welcomes the party, aware of if they became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.
* [DECEPTION] Gortash is dead. I left him rotting on the roof of his fortress (No check if Gortash is killed first)
* [INTIMIDATION] Anything you do to him/her, I will inflict on you a hundredfold. (DC 25)
* [PERSUASION] You said Bhaal wanted us to fight. He will reject this offering (DC 25)
* His/Her fate is of no interest to me.
If the check is passed, Orin ignores the victim and faces the party, along with several unholy assassins. She transforms into her Slayer form, a level 12 monstrosity. The chains to the victim can be lockpicked, freeing them and allowing them to fight alongside the party. Otherwise, the victim thanks the party once they are freed and returns to camp.
== Quest Rewards ==
* {{IconLink |Orin's Netherstone Icon.png| Orin's Netherstone }}
* {{IconLink |Bloodthirst Icon.png| Bloodthirst }} , {{IconLink |Blade of the First Blood Icon.png| Blade of the First Blood }} , {{IconLink |Crimson Mischief Icon.png| Crimson Mischief }}  looted from Orin's corpse
== Notes ==
* This quest is not time sensitive, so long as the party does not attempt to infiltrate the Temple of Bhaal. Orin is happy to wait for the party to murder Gortash in the meantime.


[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Revision as of 22:09, 28 August 2023

Rescue Orin's Victim is a sub-quest of the quest Get Orin's Netherstone in Chapter Three of Baldur's Gate 3. It is started automatically after entering Wyrm's Rock Fortress and long resting, or by entering the sewers for the first time.

Objectives

Save Orin's victim.
  • Orin abducted Lae'zel. She told us that she'll release her if we kill Gortash.
  • Orin abducted Gale. She told us that she'll release him if we kill Gortash.
  • Orin abducted Halsin. She told us that she'll release him if we kill Gortash.
  • Orin abducted Minthara. She told us that she'll release her if we kill Gortash.
  • Orin abducted Yenna. She told us that she'll release her if we kill Gortash.
Find where Orin is keeping her victim.
  • We refused Orin's deal to kill Gortash. There must be another way to save her victim - assuming they're still alive. We should find out where she took them.
Destroy the Steel Watchers.
  • We defeated a Steel Watcher - Gortash now has one fewer mechanical lackeys protecting him. Investigating the Steel Watch may be a good approach.
Take down the Steel Watch.
  • We found a letter from Orin explaining that striking down Gortash will be difficult with the Steel Watch protecting him. We should find the Steel Watch Foundry and take it down. Hopefully the abductee is still safe.
Find Orin's next instructions.
  • We destroyed the Steel Watch Foundry as Orin instructed. She seems to enjoy infiltrating our camp and leaving messages for us there - maybe that's where we'll find further instructions.
Kill Gortash.
  • With the Steel Watch destroyed and Gortash vulnerable, Orin left us a message with a clear directive: kill Gortash.
Find Orin's final instructions.
  • Gortash is dead. Orin will surely have left another note for us at camp after learning this.
Submit to the Bhaalist Murder Tribunal.
  • Orin left us a note congratulating us for killing Gortash. Her abductee is thankfully still alive. Before we can seek Orin in the Temple of Bhaal and rescue the victim, she demands that we submit to trial in something called the Murder Tribunal.
Find Orin's victim in the Temple of Bhaal.
  • We were anointed Unholy Assassin at the Murder Tribunal, gaining access to the Temple of Bhaal. We need to find Orin there if we are to rescue her victim in time.
  • We now know how to gain access to the Temple of Bhaal, but Orin won't be happy that we dismantled the Murder Tribunal. We must reach the Temple and rescue her victim before she learns this.
  • We found Orin's victim tied to an altar. We should be careful as we approach.
Check up on the victim.
  • With Orin defeated, we can finally see if her victim is all right.
Quest Complete
  • We failed to save Orin's victim from her clutches.
  • Orin's victim is safe and sound back at camp.

Walkthrough

The Kidnapping

Orin kidnaps a party member under various circumstances. The easiest event trigger is long resting after arriving in the Lower City. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. The priority order is:

  • Lae'zel
  • Gale
  • Halsin/Minthara
  • Yenna

Kidnapping at Camp

If the kidnapped party member is Lae'zel, she puts a knife to Yenna and claims that Yenna is a shapeshifter. The party can object, using the following options:

  • [INTIMIDATION] Let her go, Lae'zel.
  • [PERSUASION] There's something we're not seeing here.

Otherwise, "Lae'zel" kills Yenna by slitting her throat. If Yenna is saved, she runs off and Orin reveals herself.

If Gale is the unlucky target, "he" approaches the party about the orb in his chest. He states that he must sacrifice himself for the good of the many, otherwise Baldur's Gate will be only the first city to fall. As he seems to be exploding, he instead transforms into Orin, who reveals her kidnapping.

If Halsin is kidnapped, "he" appears about to kill Scratch. He transforms back into his humanoid self, claiming that the corruption of the city is eating away at him. "Halsin" puts a knife to his chest, which the party can either slap away, try to use Medicine to find a way to treat Halsin, or try to persuade him to stand down. Afterwards, Orin reveals herself and says the party must sharpen their wits to spare Halsin the true blade.

If Minthara is captured, "she" is covered in blood and claims that Isobel was trying to kill her. "She" shows a dead body under a cloth, claiming it to be Isobel's corpse, slain in self defense. "Minthara" says no one at camp is trustworthy and they must be slain in their sleep. Whatever the response, she reveals herself to be Orin.

If the victim is Yenna, she is cooking a meat skewer when the party approaches. She tells the party to try it, stating there is something special in it. That turns out to be Grub, the cat, who Orin killed and cooked into the skewers. After this, Orin reveals herself and the true nature of the meat skewers.

Kidnapping in the Sewers

If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the City Sewers. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.

This event is triggered in two places - in the sewers accessed from the Emperor's hideout, or in the area close to the Undercity Ruins waypoint (X:-141, Y:923). It's not possible to avoid the kidnapping before confronting Orin.

Orin's Demands

After Orin reveals she has a hostage, she states her demands. Gortash bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive.

If the party chooses to pursue Gortash first and manages to complete Get Gortash's Netherstone, Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the Murder Tribunal and become an unholy assassin of Bhaal before they can face her. She gives the party a location - Candulhallow's Tombstones and a password - 'Sicarius.'

If the party does not want to face Gortash first, then Investigate the Murders must be completed. Finishing the quest also reveals the location and password for the tribunal.

Candulhallow's Tombstones

Entrance to Candulhallow's Tombstones

Candulhallow's Tombstones is northeast of Elfsong Tavern (X:74, Y:25). Its entrance can either be lockpicked, or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.

The painting that hides the button.

Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber (X:-1302, Y:519).

Infiltrate the Murder Tribunal

Map of the Murder Tribunal.

Enter the Murder Tribunal Antechamber and speak to That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.

Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.

If the party chooses not to fight their way through, they come face to face with Sarevok Anchev, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.

Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:

  • The deed is done - the details don't matter.
  • In combat. Honourably.
  • [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse.
  • [DECEPTION] Slowly and painfully. I savoured every scream.
  • [DECEPTION] With a smile on my face, and pleasure in my heart.
  • I didn't kill this person. But I will kill you.

If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.

An additional scene plays if either Minsc or Jaheira is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.

Whether the party becomes an assassin of Bhaal or not, the File:Map to the Temple of Bhaal Icon.png Map to the Temple of Bhaal and Amulet of Bhaal Amulet of Bhaal needed to enter the Temple of Bhaal is acquired.

The Temple of Bhaal

The hanging corpses in the Undercity Ruins.

The entrance to the Temple of Bhaal is close to the Undercity Ruins waypoint. There are two corpses hanging from the ceiling with a skull below them (X:-142, Y:934). Use a ranged attack on the corpse to make it bleed, which causes the skull to become red. Once this happens, the way to the Temple opens.

There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.

Once the door to the Temple is reached (X:2, Y:1006), the Amulet of Bhaal is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin.

Confronting Orin

Orin's victim is shackled to an altar, which Orin has the key to. Orin welcomes the party, aware of if they became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.

  • [DECEPTION] Gortash is dead. I left him rotting on the roof of his fortress (No check if Gortash is killed first)
  • [INTIMIDATION] Anything you do to him/her, I will inflict on you a hundredfold. (DC 25)
  • [PERSUASION] You said Bhaal wanted us to fight. He will reject this offering (DC 25)
  • His/Her fate is of no interest to me.

If the check is passed, Orin ignores the victim and faces the party, along with several unholy assassins. She transforms into her Slayer form, a level 12 monstrosity. The chains to the victim can be lockpicked, freeing them and allowing them to fight alongside the party. Otherwise, the victim thanks the party once they are freed and returns to camp.

Quest Rewards

Notes

  • This quest is not time sensitive, so long as the party does not attempt to infiltrate the Temple of Bhaal. Orin is happy to wait for the party to murder Gortash in the meantime.