Scorching Ray: Difference between revisions

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(updated upcast info)
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| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Sorcerer, Wizard, Fiend, Light Domain, Eldritch Knight
| ritual =
| classes = Sorcerer, Wizard, Fiend, Light Domain, Eldritch Knight, Arcane Trickster
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| summary = It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate [[Attack Roll]] and deals {{DamageText|2d6|Fire}} damage.
| class learns at level 8 = Arcane Trickster
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.  
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.  
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save =
| damage save effect =
| damage per = ray
| damage per = ray
| extra damage =
| extra damage modifier =
| extra damage type =
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| extra damage per =
| concentration =
| range = ranged
| range = ranged
| higher levels = [[Spells#Upcasting|Upcast]]: Hurl an additional ray per level.
| range m =
| notes = * {{SmallIcon|Circlet of Blasting Icon.png}} [[Circlet of Blasting]] and {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} [[Gloves of Cinder and Sizzle]] grant the ability to cast '''Scorching Ray''' once per [[Long Rest]].
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = * Granted by {{SmallIcon|Circlet of Blasting Icon.png}} {{rare|Circlet of Blasting}}. {{Recharge|Long Rest}}
* Also granted by {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} {{rare|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}}
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Scorching ray|long}}
* {{FRWiki|Scorching ray|long}}

Revision as of 09:37, 25 August 2023

Template:Up to date

Scorching Ray Icon.png

Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.

Description

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

Properties

Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire damage per ray
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.

How to learn

Classes:

Notes

External Links