Shocking Grasp: Difference between revisions

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| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
| description = Lightning springs from your hand. It deals {{DamageText|1d8|Lightning}} damage and prevents the target from taking [[Reaction]]s. You have {{Advantage}} when using this Spell on creatures wearing metal armour.
| description = [[Shocking Grasp (Condition)|Lightning]] springs from your hand. It deals {{DamageText|1d8|Lightning}} damage and prevents the target from taking [[Reaction]]s. You have {{Advantage}} when using this spell on creatures wearing metal [[Armour]].
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage type = Lightning
| damage type = Lightning
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = melee
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Shocking Grasp
| condition = Shocking Grasp
| condition duration = 1
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| higher levels =
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
When the spellcaster reaches Level 5, the damage increases by another {{DamageText | 1d8 | Lightning}}, for a total of:


{{DamageInfo | 2d8 | Lightning}}
{{DamageInfo | 2d8 | Lightning}}
| notes =
| video =
}}
}}

Revision as of 07:43, 15 August 2023

Shocking Grasp Icon.png

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.

Description

Lightning springs from your hand. It deals 1d8Damage TypesLightning damage and prevents the target from taking Reactions. You have Advantage Icon.png Advantage when using this spell on creatures wearing metal Armour.

Properties

Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d8 Damage TypesLightning, for a total of:

D8 Lightning.png 2d8 (2~16) Damage TypesLightning damage

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes: