Sleep: Difference between revisions

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| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| classes = Bard, Sorcerer, Wizard, Knowledge Domain, Arcane Trickster, Eldritch Knight, The Archfey
| classes = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard, Knowledge Domain, Archfey, Draconic Bloodline:Brass/Fire Ancestry
| class learns at level 1 = Bard, Sorcerer, Wizard, Knowledge Domain:Domain Spell, Archfey, Draconic Bloodline:Brass/Fire Ancestry
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| races =  
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{{Prereq|The condition ends upon taking damage.}}
{{Prereq|The condition ends upon taking damage.}}
| action type = action
| cost = action, spell1
| attack roll =  
| attack roll =  
| range = ranged
| range = ranged

Revision as of 10:50, 27 November 2023

Template:Up to date

Sleep.webp

Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.

Description

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.

The condition ends upon taking damage.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.

Condition: Sleeping

Sleeping Sleeping

Duration: 2 turns

How to learn

Classes:

Feats:

Notes

  • This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with Fey Ancestry. For those who are not born with this immunity an Elixir of Peerless Focus can grant the same benefit.

External Links