Yafeu: Difference between revisions

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m (now lvl 10 (patch #3))
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|wis save = yes
|wis save = yes
|cha save = yes
|cha save = yes
|level = 1
|level = 10
|race=[[List_of_Creature_Types#Elemental|Elemental]]
|race=[[List_of_Creature_Types#Elemental|Elemental]]
|type=Elemental
|type=Elemental

Revision as of 17:59, 22 September 2023

Yafeu
Yafeu Portrait.jpg
Stats
Level 10

STR

21
(+5)

DEX

16
(+3)

CON

22
(+6)

INT

15
(+2)

WIS

16
(+3)

CHA

20
(+5)
Bg3 content hr.png
Creature Race Icon.png  Race Elemental
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 234
Creature AC Icon.png  AC 20
Creature Speed Icon.png  Movement Speed 0m
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 100kg
Initiative Icon.png  Initiative +3
Passive features

Extra Attack
Magic Resistance
Opportunity Attack
Tenacity

Resistances
Immune to all ThunderImmune to all Lightning
Character information
Location Sorcerous Vault
(Djinni Lamp)
Experience on kill 10

Yafeu is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the Sorcerous Vault.

Gameplay

  • When a character interacts with Yafeu's lamp, a few things happen in short succession:
    • The character who interacted with the lamp is teleported inside the lamp, and a conversation between Yafeu and this character is started.
    • When the prior conversation finishes, Yafeu swaps places in the world with the character who became trapped. A conversation will be triggered between Yafeu and all characters standing within the same room as the lamp. Any characters who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.
  • Once he is outside the lamp, Certain player choices can cause Yafeu to attack the player. Killing Yafeu once hostile does not reward the player with any items.

Escaping the Lamp

Players have a few options for escaping the lamp, if their character becomes trapped inside.

  • Summon any creature, and have them interact with the lamp to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp (assuming it was the only occupant)!
    • Click, hold, drag to move the lamp is sometimes required instead of "Use"
    • If a summon trapped inside the lamp casts a spell that would spawn a summon, the summon who cast the spell is removed from the lamp.
    • Within the lamp, there is sometimes a Scroll of Summon Quasit in one of the Gilded Chests X: -1602 Y: 113).
  • If you have the spell Banishment can also be used to escape the lamp.[Needs Verification]

Interactions

Conversation: Inside the Lamp

  • Player is given 4 possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
  • [Wizard] unlocks an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.

Conversation: Outside the Lamp

Player is initially given 4 possible responses. Some choices cause Approval changes, but only with characters who are standing inside the same room as the conversation.

  • "Who are you?" allows the player to select a second response, but has no further impacts.
  • Asking for gold will provide the player with 1000gp, but will cause small Approval changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
  • Asking him to release your companion will cause Approval changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with "I know what magic prisons do to a person - that won't happen to my friend."
  • "How dare you - I have no master!" will cause Yafeu to attack.