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Animate Dead (Balthazar)

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This article is about a special variant of the spell unique to Balthazar. For other uses, see Animate Dead (disambiguation).
Animate Dead.webp
Animate Dead is a level 6 necromancy spell. This a unique variant of Animate Dead that is cast by Balthazar when fought in Nightsong's Prison. When cast, this spell reanimates the many surrounding piles of bones into an army of skeletons. It cannot be learned by players and is only used by NPCs.

Description

Awaken the dead from their century-long slumber.

Properties

Cost
Action +  Level 6 Spell Slot
Details
 Range: 22 m / 73  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_SHA_Necromancer_ReclaimControl

Creature: Zombie

Portrait Zombie.png
Portrait Frame.png

STR

16
(+3)

DEX

6
(-2)

CON

16
(+3)

INT

3
(-4)

WIS

6
(-2)

CHA

5
(-3)

HP Icon.png Hit Points

22

Creature AC Icon.png Armour Class

8

Slam Slam ()
Hit a target with your bare fists.

How to learn

Used by creatures: Balthazar

Notes

  • Balthazar will always cast this spell at the first available opportunity. Each pile of bones will reanimate into one of the following: Apostate Defender, Apostate Sentinel, Apostate Destroyer, Apostate Librarian. The outcome for each pile of bones is fixed and predetermined.
  • If a pile of bones is moved, the spawn point for the linked creature is moved to the same location. This can be abused by stacking multiple piles of bones on top of each other to make spawn points overlap, allowing multiple opponents to be damaged or killed quickly with area effect spells or pushing abilities like Thunderwave Thunderwave.