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Shadowfell

| Gauntlet of Shar | ← | Shadowfell | ||
Overview[edit section | visual editor]
The Shadowfell is claimed as the domain of Shar. Originally known as Plane of Shadow, Shar has bound negative energy to it and created the Shadowfell from it. Similar to the Astral Plane, gravity is weaker than on the material plane and it is easily possible to jump great distances through the shattered terrain.
The inhabitants of the Shadowfell are the Shadar-kai,[1] although not encountered in this region specifically in-game.
The party must travel to the Shadowfell during the quest Find the Nightsong. This is a pivotal point to the conclusion of Act Two.
Entering the Shadowfell serves as an event horizon for Act Two of the game, after which it is no longer possible to return to any Act One locations (including the Underdark, the Rosymorn Monastery Trail, and Creche Y'llek), causing unfinished quests related to these areas to fail. Additionally, if Moonrise Towers is not visited first, a significant amount of content there is automatically completed. |
Locations[edit section | visual editor]
Shadow Crossing[edit section | visual editor]

During the quest Lift the Shadow Curse the druid Halsin uses the Shadow Crossing to enter the Shadowfell temporarily to retrieve Thaniel. Although the party cannot access the portal itself, they must defend it so Halsin may safely rescue Thaniel.
Nightsong's Prison[edit section | visual editor]
The location called the Nightsong's Prison is the only area of the Shadowfell accessible by the party in-game. Inside the Gauntlet of Shar the party can travel to the Shadowfell by going through The Verge of Shadows and stepping into the water called Shadowfell Entrance. This brings the party to the prison, which is a path across multiple floating islands down to a plateau where the Nightsong can be found.
Involvement[edit section | visual editor]

Upon entering, the party try to find their bearings, although if Shadowheart is present, she immediately realizes they have entered Shar's domain. If the party did not defeat Balthazar in his outpost (or have not met him at all), the necromancer appears and thanks them for their help (even if unsought). Balthazar then moves down the path to the Nightsong, regardless of whether the party attempt to attack or follow him.
A path across multiple floating islands leads down into the prison. The party must jump from one island to the next, and are automatically granted Feather Fall due to being inside the Shadowfell, similar to the Astral Plane. Along the way they are greeted by several Justiciar Avengers who appear and disappear again as party members approach; they urge the party onward. Around halfway through the descent, on one of the larger rocks lies a Dark Justiciar Helm. On the lowest level is a plateau where the Nightsong stands. She remains bound in place, her life force suborned by powerful necromancy.
The Nightsong[edit section | visual editor]

Upon reaching the bottom of the prison the party at last makes acquaintance with the Aylin, the Nightsong in person and must decide how to resolve the situation. If Balthazar is not defeated before entering the Shadowfell, the party can either side with him and assist in taking his prisoner to Ketheric Thorm, or fight him, causing a massive battle with him and his summoned minions.
If Balthazar was already defeated, or is defeated in the Shadowfell, another decision must be made involving Shadowheart and Aylin:
- Allow Shadowheart to kill the Nightsong, who may ultimately become the Chosen of her goddess after doing so
- Pursuade or allow Shadowheart to spare the Nightsong
- Free the Nightsong. (If Shadowheart is not present, attempts to kill the Nightsong will fail and only annoy her.)
Not permitting Shadowheart to decide on the Nightsong's fate causes her to permanently leave the party. Whether or not Shadowheart kills or spares the Nightsong largely depends on her secondary approval system, see Nightsong Points.
All possible outcomes and rewards are discussed in more detail on Find Ketheric Thorm's Relic and for Shadowheart specifically on The Chosen of Shar.
Possible outcomes of the final conflict earn the following inspirations:
- Freeing the Nightsong
- Cerimonia Alārum ( Acolyte background)
- Damsel No More ( Folk Hero background)
- Good Deed of the Day ( Urchin background)
- Soldier of Faith ( Soldier background)
- Freeing the Nightsong and betraying Balthazar after promising to help him
- Fickle Allegiances ( Criminal background)
- Rebellious Phase ( Urchin background)
- Killing the Nightsong or allowing Shadowheart to kill her
- Blood Moon ( Haunted One backgrounds)
- Allowing Balthazar to take the Nightsong to Moonrise Towers
- Cerimonia Compedum ( Acolyte background)
- Soldier of Fortune ( Soldier background)
- Additionally, the following inspirations can be obtained upon completing the Gauntlet of Shar under certain conditions:
- Always a Step Ahead of the Darkness ( Outlander background) - upon reaching the Nightsong without being ever afflicted by the Shadow Curse[2]
- Emblem of the Moonmaiden ( Sage background) - upon revealing the true nature of the Nightsong
- Path Least Followed ( Outlander background) - upon completing the dungeon without ever visiting Last Light Inn AND Moonrise Towers
After completing the Shadowfell the party can take an exit portal which brings them just outside the Grand Mausoleum. The next step is to confront Ketheric Thorm at Moonrise Towers.
Related locations[edit section | visual editor]
Related quests[edit section | visual editor]
Characters[edit section | visual editor]
Loot[edit section | visual editor]
Quest rewards[edit section | visual editor]
Related literature[edit section | visual editor]
Notes[edit section | visual editor]
- ↑ See Queen of Ravens.
- ↑ It is possible to get this and 'I Ain't Afraid of No Shadows' in the same playthrough, it requires a Sorcerer with meta magic Distant Spell and Arcane Gate who is not the character with the Outlander background. The Sorcerer must be unlinked from the other party members, stand roughly between Moonrise Towers and the side entrance near the broken bridge. Distant Meta Magic on Arcane Gate must be used; the first gate must be planted on the wooden bridge, and the second just past the arch near the broken one near Moonrise Towers. Then Outlander party member must travel through the gate, it goes right if the Outlander party member never got the Shadow Curse Debuff, then the Outlander party member must return to the wooden bridge, and release the Pixie Dolly Thrice to get the Pixie Blessing.[verify]
- ↑ 3.0 3.1 3.2 3.3 3.4 If Balthazar is still alive when entering the Shadowfell
- ↑ Will not join any combat, disappear when moving close enough to them.
- ↑ Dropped by Balthazar
- ↑ 6.0 6.1 6.2 Dropped by Aylin
- ↑ Found on the ground at X: -516 Y: -1397and X: -541 Y: -1447
- ↑ Reward for freeing Aylin
- ↑ Received from Aylin at campsite
- ↑ Reward from Shar for killing Aylin
External links[edit section | visual editor]
- on the Forgotten Realms Wiki












































