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Shadowfell

| Gauntlet of Shar | ← | Shadowfell | ||
Overview[edit section | visual editor]
The Shadowfell is claimed as the domain of Shar. Originally known as Plane of Shadow, Shar has bound negative energy to it and created the Shadowfell from it. Similar to the Astral Plane, gravity is weaker than on the material plane and it is easily possible to jump great distances through the shattered terrain.
The inhabitants of the Shadowfell are the Shadar-kai,[1] although not encountered in this region specifically in-game.
Entering the Shadowfell serves as an event horizon for Act Two of the game, after which it is no longer possible to return to any Act One locations (including the Underdark, the Rosymorn Monastery Trail, and Creche Y'llek), causing unfinished quests related to these areas to fail. Additionally, if Moonrise Towers is not visited first, a significant amount of content there is automatically completed. |
It is necessary to travel to the Shadowfell during the quest Find the Nightsong. This is a pivotal point in regards to the conclusion of Act Two.
Locations[edit section | visual editor]
Shadow Crossing[edit section | visual editor]

During the quest Lift the Shadow Curse the druid Halsin uses the Shadow Crossing to enter the Shadowfell temporarily to retrieve Thaniel. The party cannot access the portal itself however, but must defend it in order for Halsin to safely rescue Thaniel.
Nightsong's Prison[edit section | visual editor]
The location called the Nightsong's Prison is the only area of the Shadowfell which is accessible in-game. Inside the Gauntlet of Shar the party can travel to the Shadowfell by going through The Verge of Shadows and stepping into the water called Shadowfell Entrance. This brings the party to the prison, which is a path across multiple floating islands down to a plateau where the Nightsong can be found.
Involvement[edit section | visual editor]

As mentioned, only the Nightsong's Prison inside the Shadowfell can be accessed in-game. Upon entering the party tries to find its bearings[2] and if they have not defeated Balthazar in his outpost (or have not met him at all), the necromancer appears and thanks them for their help (even if it is unsought). Regardless if they party attempts to attack or follow him, Balthazar will move down the path to the Nightsong.
There is a path across multiple floating islands which leads down into the prison. The party has to jump from one island to the other, and are automatically granted Feather Fall due to being inside the Shadowfell.[3] Along the way they are greeted by several Justiciar Avengers who appear and disappear again when coming close to them. They urge the party onward. Around halfway through the descent, on one of the larger rocks lies Dark Justiciar Helm. On the lowest level is a plateau where the Nightsong can be found.
The Nightsong[edit section | visual editor]

Upon reaching the bottom of the prison the party at last makes acquaintance with the Aylin, the Nightsong in person and have to decide how to resolve the situation. If Balthazar has not been defeated before entering the Shadowfell, the party can:
- Side with Balthazar (who is charged to take the prisoner to Ketheric Thorm)
- Fight Balthazar, causing a massive battle with him and his summoned minions
If Balthazar was already defeated, or is defeated in the Shadowfell, another decision has to be made involving Shadowheart and Aylin:
- Have Shadowheart kill the Nightsong (she is promised to become the true Chosen of her goddess doing this, a Dark Justiciar)
- Have Shadowheart spare the Nightsong
- Freeing the Nightsong (Shadowheart is not in the party, attempts to kill the Nightsong will fail and only annoy her)
Not letting Shadowheart decide on the Nightsong's fate causes her to leave as a party companion. Whether or not Shadowheart kills or spares the Nightsong depends on her secondary approval system, see Nightsong Points.
All possible outcomes and rewards are discussed in more detail on Find Ketheric Thorm's Relic and for Shadowheart specifically on The Chosen of Shar.
Possible outcomes of the final conflict earn the following inspirations:
- Freeing the Nightsong
- Cerimonia Alārum ( Acolyte background)
- Damsel No More ( Folk Hero background)
- Good Deed of the Day ( Urchin background)
- Soldier of Faith ( Soldier background)
- Freeing the Nightsong and betraying Balthazar after promising to help him
- Fickle Allegiances ( Criminal background)
- Rebellious Phase ( Urchin background)
- Killing the Nightsong or allowing Shadowheart to kill her
- Blood Moon ( Haunted One backgrounds)
- Allowing Balthazar to take the Nightsong to Moonrise Towers
- Cerimonia Compedum ( Acolyte background)
- Soldier of Fortune ( Soldier background)
- Additionally, the following inspirations can be obtained upon completing the Gauntlet of Shar under certain conditions:
- Always a Step Ahead of the Darkness ( Outlander background) - upon reaching the Nightsong without being ever afflicted by the Shadow Curse[4]
- Emblem of the Moonmaiden ( Sage background) - upon revealing the true nature of the Nightsong
- Path Least Followed ( Outlander background) - upon completing the dungeon without ever visiting Last Light Inn AND Moonrise Towers
Regardless of the outcome, taking the portal to the Shadowfell is a point of no return and locks the party out of several quests and locations. After the Shadowfell the party can take an exit portal which brings them just outside the Grand Mausoleum. Their next step is to confront Ketheric Thorm at Moonrise Towers.
Related locations[edit section | visual editor]
Related quests[edit section | visual editor]
Characters[edit section | visual editor]
Loot[edit section | visual editor]
Quest rewards[edit section | visual editor]
Related literature[edit section | visual editor]
Notes[edit section | visual editor]
- ↑ See Queen of Ravens.
- ↑ If Shadowheart is in the party, she will immediately know they have entered Shar's domain.
- ↑ Similar to the Astral Plane.
- ↑ It is possible to get this and 'I Ain't Afraid of No Shadows' in the same playthrough, it requires a Sorcerer with meta magic Distant Spell and Arcane Gate who is not the character with the Outlander background. The Sorcerer must be unlinked from the other party members, stand roughly between Moonrise Towers and the side entrance near the broken bridge. Distant Meta Magic on Arcane Gate must be used; the first gate must be planted on the wooden bridge, and the second just past the arch near the broken one near Moonrise Towers. Then Outlander party member must travel through the gate, it goes right if the Outlander party member never got the Shadow Curse Debuff, then the Outlander party member must return to the wooden bridge, and release the Pixie Dolly Thrice to get the Pixie Blessing.[verify]
- ↑ 5.0 5.1 5.2 5.3 5.4 If Balthazar is still alive when entering the Shadowfell
- ↑ Will not join any combat, disappear when moving close enough to them.
- ↑ Dropped by Balthazar
- ↑ 8.0 8.1 8.2 Dropped by Aylin
- ↑ Found on the ground at X: -516 Y: -1397and X: -541 Y: -1447
- ↑ Reward for freeing Aylin
- ↑ Received from Aylin at campsite
- ↑ Reward from Shar for killing Aylin
External links[edit section | visual editor]
- on the Forgotten Realms Wiki












































