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Venomous Revenge
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Venomous Revenge is a passive feature that coats the wearer's weapons with poison whenever they are healed.
Description
Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6Poison damage.
Technical details
UID
MAG_Healer_HealSelfPoisonWeapon_PassiveOnHealed
Condition: Dipped in Poison
How to learn
Notes
- Venomous Revenge applies to both melee and ranged weapons, but, as with all poison coatings, its effect does not work when a weapon is Thrown.
- The effect is triggered even with full health or when being picked up from a Downed state.
- The effect is triggered by:
- being targeted by any healing spell, like Healing Word.
- consuming any healing items, like a Potion of Healing, a Goodberry, or a Raspberry.
- all equipment with continuous regeneration effects: the Helm of Balduran and Ring of Regeneration.
- healing effects from the Derivation Cloak and Armour of Landfall.
- healing from the class action Lay on Hands
- The effect is not triggered by:
- Most self-healing effects from equipment: Shattered Flail, Sword of Chaos, Woe, Robe of the Weave, Psionic Ward Armour, Vest of Soul Rejuvenation, Circlet of Mental Anguish, or Wapira's Crown.
- Healing from Transfuse Health.
- This effect interacts in the following ways with dipping and coatings:
- The effect overwrites Dipped in Fire and vice versa.
- The effect does not trigger for an already coated weapon (e.g. Coated in Drow Poison).
- Coatings overwrite the effect.
Bugs
- When triggered, an otherwise hidden technical condition by the same name ( Venomous Revenge) is briefly displayed over the head of the affected character at the same time Dipped in Poison is. The technical condition is used to apply the Dipped in Poison condition to the affected character's weapons, and is otherwise not visible to the character.




























